Alternate Timeline Summoning |
Divination (Timeline Jump) [Time] |
Niveau: | Chronographer 8, Sorcerer 9, Wizard 9 |
Composantes: | V S M |
Temps d'incantation: | 1 action standard |
Zone d'effet: | Raproché (25 ft. + 5 ft. / 2 levels) |
Cible: | Soi-même |
Duration: | 2 ronde / niveau |
Jet de Sauvegarde: | Aucun |
R�sistance magique: | Aucune |
Source: | Netbook of time |
Description | |
With this spell, the caster attempts to summon an alternate timeline
version of himself, to aid in current battles or tasks. This is an
extremely dangerous spell to use, since it is possible that the
alternate self may have different opinions about what needs to be
done, or even be of a differing alignment. The caster must roll a Knowledge (Time) check, DC 25, to choose a correct alternate self-- otherwise, the alternate self summoned may choose to join his opponents (10%) or be so annoyed by the summoning that he will not take any actions other than self-defense (90%). In addition, a Spellcraft check, also DC 25, is required in order to get a target of approximately equal power to the caster. If it succeeds, the summoned version will have the same stats as the caster. If it fails, the alternate version will be significantly different. (In effect, use a random NPC, 2d6 levels weaker than the caster.) If both skill checks succeeded, the alternate timeline version of the caster will usually have access to this spell as well. Thus a user of this spell will often find himself on the receiving end of it in the near future. |