This spell causes a target to become confused about the current time,
thinking it is up to 1 hour per level earlier or later (the caster
decides the exact error in time.) This may cause storekeepers to
close early, guards to leave their post and go off-shift, innkeepers
to undercharge rent, etc. The affected creature is otherwise mentally
lucid, and when the duration is up will realize that they were wrong
about the time.
If the target is somehow informed of the true time; for example: told
by an ally, looks at a clock or other measuring device before the
duration ends, or exits a building and observes the height of the sun;
they get an additional saving throw. If it succeeds, the spell effect
ends immediately. If it fails, the spell will last for its full
duration, and no additional saves will be gained.
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