Delay Damage |
Transmutation (Temporal Push) [Time] |
Niveau: | Chronographer 2, Sorcerer 2, Wizard 2 |
Composantes: | V S M |
Temps d'incantation: | 1 action standard |
Zone d'effet: | Touché |
Cible: | Créature touchée |
Duration: | 1 ronde / niveau |
Jet de Sauvegarde: | Volonté annule |
R�sistance magique: | Applicable |
Source: | Netbook of time |
Description | |
This spell creates a temporal field around the target, which
intercepts any damage done to it and delays it until the expiration of
the spell. Both weapon damage and energy effects are delayed, though
any magical effects not causing damage (charm, hold, etc) are treated
normally. Healing effects are also delayed, so they will take effect
at the same time as the damage does. (But this aspect can be turned
off: see below.) A second casting of this spell will NOT further delay the same damage-- all damage done during the duration of the first casting takes effect immediately when it expires, even if the spell is cast again. Note that this spell can also be used offensively, by declaring (when casting) that healing will *not* be delayed. In this case, when all delayed damage takes effect at once, the target may find that it does not have time to heal itself before dying of massive damage. |