Le monde de Belam

Sekhmet

Déesse de la guerre, de la vengeance, du feu et de la medicine dans le panth�on Abylonien.
Description
Portfolios:2e dynastie
Domaines:Mysticism, Protection, Sun, War.
Description
Sekhmet la puissante est une déesse de la guerre et de la vengeance entre autres. Elle est représentée par une femme à tête de lionne portant le disque solaire ; de sa bouche de lionne sortent les vents du désert. Déesse guerrière personnifiant les ravages du soleil, elle est l'instrument de la vengeance contre l'insurrection. Son corps brûlant et ses flèches incandescentes détruisent les ennemis du roi.
Domaines
Mysticism
Once per day, you may use a free action to channel your deity's power to grant yourself a luck bonus on your saving throws equal to your Charisma modifier (minimum +1). This is a supernatural ability and its effects last for 1 round per cleric level.
Niveau 1:Divine Favor: you gain attack, damage bonus, +1/3 levels.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Visage of the Deity, Lesser: Your form becomes more likes your deity's.
Niveau 4:Weapon of the Deity: Your size increases, and you gain +4 strength.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Visage of the Deity: As lesser visage of the deity, but you get celestial or fiendish qualities.
Niveau 7:Blasphemy/Holy Word: Kill paralyzes, weakens, or dazes nonevil/nongood subjects.
Niveau 8:Holy Aura/Unholy Aura: +4 AC, +4 resistance, and SR 25 against evil/good spells.
Niveau 9:Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
Source:Spell Compendium / Complete Divine

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook