Domaines |
Community | Use calm emotions as a spell-like ability once per day. Gain +2 bonus
on Diplomacy checks. | Niveau 1: | Bless: Allies gain +1 attack and +1 on saves against fear. | Niveau 2: | Status: Monitors condition, position of allies | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Tongues: Speak any language. | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Refuge: Alters item to transport its possessor to you. | Niveau 8: | Magnificent Mansion: Door leads to extraordimensional mansion. | Niveau 9: | Heal, Mass: As heal, but with several subjects. | Source: | Spell Compendium / Complete Divine |
| Force | By manipuling cosmic forces of inertia and force, once per day the
cleric can reroll any damage roll (for a weapon, a spell, or an
ability) and take the better of the two rolls. This granted power is
considered a supernatural ability. | Niveau 1: | Mage Armor: Gives subject +4 armor bonus. | Niveau 2: | Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | Niveau 3: | Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6). | Niveau 4: | Resilient Sphere: Force globe protects but traps one subject. | Niveau 5: | Wall of Force: Wall is immune to damage. | Niveau 6: | Repulsion: Creatures can't approach you. | Niveau 7: | Forcecage: Cube or cage of force imprisons all inside. | Niveau 8: | Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Spell Compendium / Complete Divine |
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Strength | You can perform a feat of strength as a
supernatural ability. You gain an
enhancement bonus to Strength equal to
your cleric level. Activating the power
is a free action, the power lasts 1
round, and it is usable once per day. | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Player's Handook |
| Sun | Once per day, you can perform a greater
turning against undead in place of a
regular turning. The greater turning is
like a normal turning except that the
undead creatures that would be turned
are destroyed instead. | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
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Weather | Inclement weather has less of an effect
on you. Rain and snow don't penalize
your Spot and Search checks. You can
move throught snow covered and icy
terrain at your normal movement. Wind
effects, whether natural or magical,
affect you as if you were one size
category larger. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Gust of Wind: Blows away of knocks down smaller creatures. | Niveau 3: | Call lightning: Calls down lightning bolts (3d6 per bolt) from sky. | Niveau 4: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 5: | Binding Winds: Prevents target from moving, hinders ranged attacks. | Niveau 6: | Cloudwalkers: Targets cna walk on clouds, flying at high altitudes. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Whirlwind, Greater: As whirlwind, but larger and more destructive. | Source: | Complete Divine |
| Gluttony | For a total time per day of 1 round per cleric level you possess, you
can increase your size as if you were affected by the enlarge person
spell. Activating the power or ending it is a free action.
| Niveau 1: | Goodberry: 2d4 berries each cure 1 hp (max 8 hit points/24 hours) | Niveau 2: | Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. | Niveau 4: | Vampiric Touch: Touch deals 1d6/2 levels damage; caster gains damage as hp. | Niveau 5: | Baleful Polymorph: Transforms subject into harmless animal. | Niveau 6: | Heroes’ Feast: Food for one creature/level cures and grants combat bonuses. | Niveau 7: | Stone to Flesh: Restores petrified creatures. | Niveau 8: | Bite of the King : Swallow enemies whole. | Niveau 9: | Trap the Soul : Imprisons subject within gem. | Source: | Spell Compendium |
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