Le monde de Belam

Valkyrie: Eir

Valkyrie dans le panth�on Nordique.
Description
Titre:La guériseuse
Alignement:Loyal / Neutre
Portfolios:Mort, Loyauté, Guerre
Domaines:Community, Healing, Pain, Protection.
Plan d'origine:Asgaard
Rang divin:Mineur
Arme divine:Longsword
Description
Les Valkyries sont des divinités mineures qui servent Woden, le maître des dieux. Elles sont des guerrières en armures qui choississent les guerriers les plus méritant pour les ammener a Valhalla ou leurs esprit continue a combattre aux cotés de Woden.

On dit que les Valkyries était autrefois des jeunes femme vierge qui aurait décider de prendre les armes pour se battre. Woden les auraient récompensé en faisant d'elle des Valkyries et les affublants de magnifiques ailles.

Il existe de nombreuse Valkyrie

Historique
Eir est une ancienne dame de compagnie de Freyja et une guerisseuse accomplit. Woden lui avait formellement interdit de se battre et de veiller constamment sur Freyja. Mais lors d'une dur bataille elle prit les armes pour défendre sa maitresse et fut immédiatement faites Valkyrie.
Domaines
Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Healing
You cast healing spells at +1 caster level.
Niveau 1:Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Niveau 2:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Niveau 3:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Niveau 4:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Niveau 5:Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
Niveau 6:Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Niveau 7:Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Niveau 8:Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Player's Handook

Pain
You may use a pain touch once per day. Make a melee touch attack against a living creature, which bestows on that creature a -2 penalty on all attack rolls, saving throws, skill checks and ability checks.
Niveau 1:Doom
Niveau 2:Scare
Niveau 3:Bestow Curse
Niveau 4:Enervation
Niveau 5:Symbol of Pain
Niveau 6:Harm
Niveau 7:Eyebite
Niveau 8:Horrid Wilting
Niveau 9:Soul Bind
Source:MoonZar

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook