Le monde de Belam

Eilysha

Déesse de la guerre dans le panth�on Nordique.
Description
Titre:La guerriere
Alignement:Loyal / Neutre
Portfolios:Guerre, Victoire, Gloire
Domaines:Dragon, Glory, War, Water, Courage.
Symbole:Un bouclier avec dessus un X forme de huit point de couleur
Plan d'origine:Barri
Rang divin:Intermédiaire
Arme divine:L'épée batarde
Domaines
Dragon
Add Bluff and Intimidate to your list of cleric class skills.
Niveau 1:Magic Fang: One natural weapon of subject creature gets a +1 on attack and damage rolls.
Niveau 2:Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Niveau 3:Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).
Niveau 4:Voice of the dragon: +10 on Bluff, Diplomacy, and Intimidte checks; can use one suggestion.
Niveau 5:True Seeing: Lets you see all things as they really are.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Dragon Ally: As lesser dragon ally, but up to 18 HD.
Niveau 8:Suggestion, Mass: As suggestion plus one/level subjects.
Niveau 9:Dominate Monster: As dominate person, but any creature.
Source:Spell Compendium / Draconomicon

Glory
Turn undead with a +2 bonus on the turnning check and +1d6 on the turning damage roll.
Niveau 1:Disrupt Undead: Deals 1d6 damage to one undead.
Niveau 2:Bless Weapon: Weapon strikes true against evil foes.
Niveau 3:Searing Light: Ray deals 1d8/two levels damage, more against undead.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Niveau 6:Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Crown of Glory: you gain +4 Charisma and enthrall those who hear you.
Niveau 9:Gate: Connects two planes for travel or summoning.
Source:Spell Compendium / Complete Divine

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook

Courage
You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws againts fear effects. This ability functions only while you are conscious.
Niveau 1:Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels.
Niveau 2:Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Cloak of Bravery: You and your allies gain a bonus on saves against fear.
Niveau 4:Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Niveau 5:Valiant Fury: +4 str, con; +2 will saves, extra attack.
Niveau 6:Heroes Feast: Food for one creature/level cures and grants combat bonuses.
Niveau 7:Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp.
Niveau 8:Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp.
Niveau 9:Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks.
Source:Spell Compendium