Le monde de Belam

Kothor

Dieu de la chance et de la richesse dans le panth�on Nains.
Description
Titre:Grand maitre de l'avarice, de la richesse, de la chance
Alignement:Neutre / Mauvais
Portfolios:Avarice
Domaines:Evil, Luck, Trickery, Trade.
Symbole:Une dague sertie de joyaux
Rang divin:Intermédiaire
Arme divine:Dagger
Domaines
Evil
You cast evil spells at +1 caster level.
Niveau 1:Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Desecrate: Fills area with negative energy, making undead stronger.
Niveau 3:Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Unholy Blight: Damages and sickens good creatures.
Niveau 5:Dispel Good: +4 bonus against attacks by good creatures.
Niveau 6:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Niveau 7:Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
Niveau 8:Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only.
Source:Player's Handook

Luck
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.
Niveau 1:Entropic Shield: Ranged attacks against you have 20% miss chance.
Niveau 2:Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Freedom of Movement: Subject moves normally despite impediments.
Niveau 5:Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Niveau 6:Mislead: Turns you invisible and creates illusory double.
Niveau 7:Spell Turning: Reflect 1d4+6 spell levels back at caster.
Niveau 8:Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Niveau 9:Miracle: Requests a deity’s intercession.
Source:Player's Handook

Trickery
Add Bluff, Disguise, and Hide to your list of cleric class skills.
Niveau 1:Disguise Self: Disguise own appearance.
Niveau 2:Invisibility: Subject invisible 1 min./level or until it attacks.
Niveau 3:Nondetection: Hides subject from divination, scrying.
Niveau 4:Confusion: Subjects behave oddly for 1 round/level.
Niveau 5:False Vision: Fools scrying with an illusion.
Niveau 6:Mislead: Turns you invisible and creates illusory double.
Niveau 7:Screen: Illusion hides area from vision, scrying.
Niveau 8:Polymorph Any Object: Changes any subject into anything else.
Niveau 9:Time Stop: You act freely for 1d4+1 rounds.
Source:Player's Handook

Trade
Once per day as a free action, you can use detect thoughts, affecting one subject and lasting a number of minutes equal to your Charisma bonus (minimum 1 minute).
Niveau 1:Message: Whispered conversation at a distance.
Niveau 2:Gembomb : Gem becomes a bomb that deals 1d8 force damage/2 levels.
Niveau 3:Eagle’s Splendor: Subject gains +4 to Charisma for 1minute/level.
Niveau 4:Sending: Delivers short message anywhere, instantly.
Niveau 5:Fabricate: Transforms raw material into finished items.
Niveau 6:True Seeing : Lets you see all things as they really are.
Niveau 7:Mordenkainen’s Magnificent Mansion : Door leads to extradimensional mansion.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Discern Location: Reveals exact location of creature or object.
Source:Spell Compendium