Dream | Because you have long delved into dreams and nightmares, you are
immune to fear effects. | Niveau 1: | Sleep: Puts 4 HD of creatures into magical slumber. | Niveau 2: | Augury: Learns whether an action will be good or bad. | Niveau 3: | Deep Slumber: Puts 10 HD of creatures to sleep. | Niveau 4: | Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 of damage. | Niveau 5: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 6: | Dream sight: Your spirit can hear and see at a distace for 1 min./level. | Niveau 7: | Scrying, Greater: As scrying, but faster and longer. | Niveau 8: | Power Word, Stun: Stuns creature with 150 hp or less. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Fate | You gain the uncanny dodge ability of a 4th level rogue. If you have
another class that grants the Uncanny dodge ability, treat your level
you gain the improved Uncanny dodge ability. | Niveau 1: | True strike | Niveau 2: | Augury | Niveau 3: | Bestow Curse | Niveau 4: | Remove Curse | Niveau 5: | Mark of Justice | Niveau 6: | Geast/Quest | Niveau 7: | Vision | Niveau 8: | Mind Blank | Niveau 9: | Foresight | Source: | Spell Compendium |
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Knowledge | Add all Knowledge skills to your list
of cleric class skills.
You cast divination spells at +1 caster
level.
| Niveau 1: | Detect Secret Doors: Reveals hidden doors within 60 ft. | Niveau 2: | Detect Thoughts: Allows listening to surface thoughts. | Niveau 3: | Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. | Niveau 4: | Divination: Provides useful advice for specific proposed actions. | Niveau 5: | True Seeing: Lets you see all things as they really are. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Legend Lore: Lets you learn tales about a person, place, or thing. | Niveau 8: | Discern Location: Reveals exact location of creature or object. | Niveau 9: | Foresight: Sixth sense warns of impending danger. | Source: | Player's Handook |
| Mysticism | Once per day, you may use a free action to channel your deity's power
to grant yourself a luck bonus on your saving throws equal to your
Charisma modifier (minimum +1). This is a supernatural ability and
its effects last for 1 round per cleric level. | Niveau 1: | Divine Favor: you gain attack, damage bonus, +1/3 levels. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Visage of the Deity, Lesser: Your form becomes more likes your deity's. | Niveau 4: | Weapon of the Deity: Your size increases, and you gain +4 strength. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Visage of the Deity: As lesser visage of the deity, but you get celestial or fiendish qualities. | Niveau 7: | Blasphemy/Holy Word: Kill paralyzes, weakens, or dazes nonevil/nongood subjects. | Niveau 8: | Holy Aura/Unholy Aura: +4 AC, +4 resistance, and SR 25 against evil/good spells. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compendium / Complete Divine |
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