Domaines |
Greed | You gain a +2 competence bonus on Apparaise, Open Lock, and Slight of
Hand checks. | Niveau 1: | Cheat: Caster rerolls when determining the success of a game of chance. | Niveau 2: | Entice Gift: Subject gives caster what it's holding. | Niveau 3: | Knock: Opens locked or magically sealed door. | Niveau 4: | Fire Trap: Opened object deals 1d4 damage +1/level. | Niveau 5: | Fabricate: Transforms raw materials into finished items. | Niveau 6: | Guard and Wards: Array of magic effects protects area. | Niveau 7: | Teleport Object: As teleport, but affects a touched object. | Niveau 8: | Phantasmal Thief: Creates an unseen force that steals from others. | Niveau 9: | Sympathy: Object or location attracts certain creatures. | Source: | Spell Compendium / Draconomicon |
| Luck | You gain the power of good fortune,
which is usable once per day. This
extraordinary ability allows you to
reroll one roll that you have just made
before the DM declares whether the roll
results in success or failure. You must
take the result of the reroll, even if
it’s worse than the original roll. | Niveau 1: | Entropic Shield: Ranged attacks against you have 20% miss chance. | Niveau 2: | Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Freedom of Movement: Subject moves normally despite impediments. | Niveau 5: | Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Miracle: Requests a deity’s intercession. | Source: | Player's Handook |
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Mysticism | Once per day, you may use a free action to channel your deity's power
to grant yourself a luck bonus on your saving throws equal to your
Charisma modifier (minimum +1). This is a supernatural ability and
its effects last for 1 round per cleric level. | Niveau 1: | Divine Favor: you gain attack, damage bonus, +1/3 levels. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Visage of the Deity, Lesser: Your form becomes more likes your deity's. | Niveau 4: | Weapon of the Deity: Your size increases, and you gain +4 strength. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Visage of the Deity: As lesser visage of the deity, but you get celestial or fiendish qualities. | Niveau 7: | Blasphemy/Holy Word: Kill paralyzes, weakens, or dazes nonevil/nongood subjects. | Niveau 8: | Holy Aura/Unholy Aura: +4 AC, +4 resistance, and SR 25 against evil/good spells. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compendium / Complete Divine |
| Trickery | Add Bluff, Disguise, and Hide to your
list of cleric class skills. | Niveau 1: | Disguise Self: Disguise own appearance. | Niveau 2: | Invisibility: Subject invisible 1 min./level or until it attacks. | Niveau 3: | Nondetection: Hides subject from divination, scrying. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | False Vision: Fools scrying with an illusion. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Screen: Illusion hides area from vision, scrying. | Niveau 8: | Polymorph Any Object: Changes any subject into anything else. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Player's Handook |
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Charm | You can boost your charisma by 4 points once per day. Activating this
power is a free action. The charisma increase lasts 1 minute. | Niveau 1: | Charm Person: Makes one person your friend. | Niveau 2: | Calm Emotions: Calms creatures, negating emotions effects. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | Niveau 5: | Charm Monster: Makes monster believe it is your ally. | Niveau 6: | Geas/Quest: As lesser geas, plus it affects any creature. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Demand: As sending, plus you can send suggestion. | Niveau 9: | Dominate Monster: As dominate person, but any creature. | Source: | Spell Compendium |
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