Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Domination | You gain the Spell Focus (Enchantment) feat. | Niveau 1: | Command: One subject obeys one-word-command for 1 round. | Niveau 2: | Enthrall: Captivates all within 100 ft. +10 ft./level. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Dominate Person: Controls humanoid telepathically. | Niveau 5: | Greater Command: As command, but affects one subject/level. | Niveau 6: | Geast/Quest: As lesser geas, but affects any creature. | Niveau 7: | Suggestion, Mass: As suggestion, plus one/level subjects. | Niveau 8: | True Domination: As dominate person, but save at -4 | Niveau 9: | Monstrous Thrall: As true domination but permanent and affect any creature. | Source: | Spell Compendium / Complete Divine |
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Glory | Turn undead with a +2 bonus on the turnning check and +1d6 on the
turning damage roll. | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Crown of Glory: you gain +4 Charisma and enthrall those who hear you. | Niveau 9: | Gate: Connects two planes for travel or summoning. | Source: | Spell Compendium / Complete Divine |
| War | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | Source: | Player's Handook |
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