Knowledge | Add all Knowledge skills to your list
of cleric class skills.
You cast divination spells at +1 caster
level.
| Niveau 1: | Detect Secret Doors: Reveals hidden doors within 60 ft. | Niveau 2: | Detect Thoughts: Allows listening to surface thoughts. | Niveau 3: | Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. | Niveau 4: | Divination: Provides useful advice for specific proposed actions. | Niveau 5: | True Seeing: Lets you see all things as they really are. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Legend Lore: Lets you learn tales about a person, place, or thing. | Niveau 8: | Discern Location: Reveals exact location of creature or object. | Niveau 9: | Foresight: Sixth sense warns of impending danger. | Source: | Player's Handook |
| Magic | Use scrolls, wands, and other devices
with spell completion or spell trigger
activation as a wizard of one-half your
cleric level (at least 1st level). For
the purpose of using a scroll or other
magic device, if you are also a wizard,
actual wizard levels and these
effective wizard levels stack. | Niveau 1: | Magic Aura: Alters object’s magic aura. | Niveau 2: | Identify: Determines properties of magic item. | Niveau 3: | Dispel Magic: Cancels magical spells and effects. | Niveau 4: | Imbue with Spell Ability: Transfer spells to subject. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. | Niveau 8: | Protection from Spells: Confers +8 resistance bonus. | Niveau 9: | Mage’s Disjunction: Dispels magic, disenchants magic items. | Source: | Player's Handook |
|
Protection | You can generate a protective ward as a
supernatural ability. Grant someone you
touch a resistance bonus equal to your
cleric level on his or her next saving
throw. Activating this power is a
standard action. The protective ward is
an abjuration effect with a duration of
1 hour that is usable once per day. | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. | Niveau 2: | Shield Other: You take half of subject’s damage. | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Repulsion: Creatures can’t approach you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| Water | Turn or destroy fire creatures as a
good cleric turns undead. Rebuke,
command, or bolster water creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Fog Cloud: Fog obscures vision. | Niveau 3: | Water Breathing: Subjects can breathe underwater. | Niveau 4: | Control Water: Raises or lowers bodies of water. | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 6: | Cone of Cold: 1d6/level cold damage. | Niveau 7: | Acid Fog: Fog deals acid damage. | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. | Source: | Player's Handook |
|