Mythes et l�gendes |
Époux de Jorth et Frigga |
Domaines |
Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Knowledge | Add all Knowledge skills to your list
of cleric class skills.
You cast divination spells at +1 caster
level.
| Niveau 1: | Detect Secret Doors: Reveals hidden doors within 60 ft. | Niveau 2: | Detect Thoughts: Allows listening to surface thoughts. | Niveau 3: | Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. | Niveau 4: | Divination: Provides useful advice for specific proposed actions. | Niveau 5: | True Seeing: Lets you see all things as they really are. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Legend Lore: Lets you learn tales about a person, place, or thing. | Niveau 8: | Discern Location: Reveals exact location of creature or object. | Niveau 9: | Foresight: Sixth sense warns of impending danger. | Source: | Player's Handook |
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Magic | Use scrolls, wands, and other devices
with spell completion or spell trigger
activation as a wizard of one-half your
cleric level (at least 1st level). For
the purpose of using a scroll or other
magic device, if you are also a wizard,
actual wizard levels and these
effective wizard levels stack. | Niveau 1: | Magic Aura: Alters object’s magic aura. | Niveau 2: | Identify: Determines properties of magic item. | Niveau 3: | Dispel Magic: Cancels magical spells and effects. | Niveau 4: | Imbue with Spell Ability: Transfer spells to subject. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. | Niveau 8: | Protection from Spells: Confers +8 resistance bonus. | Niveau 9: | Mage’s Disjunction: Dispels magic, disenchants magic items. | Source: | Player's Handook |
| Travel | For a total time per day of 1 round per
cleric level you possess, you can act
normally regardless of magical effects
that impede movement as if you were
affected by the spell freedom of
movement. This effect occurs
automatically as soon as it applies,
lasts until it runs out or is no longer
needed, and can operate multiple times
per day (up to the total daily limit of
rounds).
This granted power is a supernatural
ability. Add Survival to your list of
cleric class skills.
| Niveau 1: | Longstrider: Increases your speed. | Niveau 2: | Locate Object: Senses direction toward object (specific or type). | Niveau 3: | Fly: Subject flies at speed of 60 ft. | Niveau 4: | Dimension Door: Teleports you short distance. | Niveau 5: | Teleport: Instantly transports you as far as 100 miles/level. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Teleport, Greater: As teleport, but no range limit and no off-target arrival. | Niveau 8: | Phase Door: Creates an invisible passage through wood or stone. | Niveau 9: | Astral Projection: Projects you and companions onto Astral Plane. | Source: | Player's Handook |
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Trickery | Add Bluff, Disguise, and Hide to your
list of cleric class skills. | Niveau 1: | Disguise Self: Disguise own appearance. | Niveau 2: | Invisibility: Subject invisible 1 min./level or until it attacks. | Niveau 3: | Nondetection: Hides subject from divination, scrying. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | False Vision: Fools scrying with an illusion. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Screen: Illusion hides area from vision, scrying. | Niveau 8: | Polymorph Any Object: Changes any subject into anything else. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Player's Handook |
| War | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | Source: | Player's Handook |
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