Domaines |
Force | By manipuling cosmic forces of inertia and force, once per day the
cleric can reroll any damage roll (for a weapon, a spell, or an
ability) and take the better of the two rolls. This granted power is
considered a supernatural ability. | Niveau 1: | Mage Armor: Gives subject +4 armor bonus. | Niveau 2: | Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | Niveau 3: | Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6). | Niveau 4: | Resilient Sphere: Force globe protects but traps one subject. | Niveau 5: | Wall of Force: Wall is immune to damage. | Niveau 6: | Repulsion: Creatures can't approach you. | Niveau 7: | Forcecage: Cube or cage of force imprisons all inside. | Niveau 8: | Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Spell Compendium / Complete Divine |
| Glory | Turn undead with a +2 bonus on the turnning check and +1d6 on the
turning damage roll. | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Crown of Glory: you gain +4 Charisma and enthrall those who hear you. | Niveau 9: | Gate: Connects two planes for travel or summoning. | Source: | Spell Compendium / Complete Divine |
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Strength | You can perform a feat of strength as a
supernatural ability. You gain an
enhancement bonus to Strength equal to
your cleric level. Activating the power
is a free action, the power lasts 1
round, and it is usable once per day. | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Player's Handook |
| Charm | You can boost your charisma by 4 points once per day. Activating this
power is a free action. The charisma increase lasts 1 minute. | Niveau 1: | Charm Person: Makes one person your friend. | Niveau 2: | Calm Emotions: Calms creatures, negating emotions effects. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | Niveau 5: | Charm Monster: Makes monster believe it is your ally. | Niveau 6: | Geas/Quest: As lesser geas, plus it affects any creature. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Demand: As sending, plus you can send suggestion. | Niveau 9: | Dominate Monster: As dominate person, but any creature. | Source: | Spell Compendium |
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Courage | You radiate an aura of courage that grants all allies within 10 feet
(including yourself) a +4 morale bonus on saving throws againts fear
effects. This ability functions only while you are conscious. | Niveau 1: | Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels. | Niveau 2: | Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Cloak of Bravery: You and your allies gain a bonus on saves against fear. | Niveau 4: | Heroism: Gives +2 bonus on attack rolls, saves, skill checks. | Niveau 5: | Valiant Fury: +4 str, con; +2 will saves, extra attack. | Niveau 6: | Heroes Feast: Food for one creature/level cures and grants combat bonuses. | Niveau 7: | Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp. | Niveau 8: | Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp. | Niveau 9: | Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks. | Source: | Spell Compendium |
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