Competition | You relish the chance to prove yourself against your foes. As an
extraordinary ability. you gain a +1 bonus on all opposed checks you
make. | Niveau 1: | Remove Fear: Suppresses feat or gives +4 on saves against fear for one subject + one per four levels. | Niveau 2: | Zeal: You move through foes to attack the enemy you want. | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite alignment. | Niveau 7: | Regenerate: Subject's severed limbs grow back, cures 4d8 +1/level (max+35). | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compendium / Complete Divine |
| Fate | You gain the uncanny dodge ability of a 4th level rogue. If you have
another class that grants the Uncanny dodge ability, treat your level
you gain the improved Uncanny dodge ability. | Niveau 1: | True strike | Niveau 2: | Augury | Niveau 3: | Bestow Curse | Niveau 4: | Remove Curse | Niveau 5: | Mark of Justice | Niveau 6: | Geast/Quest | Niveau 7: | Vision | Niveau 8: | Mind Blank | Niveau 9: | Foresight | Source: | Spell Compendium |
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Luck | You gain the power of good fortune,
which is usable once per day. This
extraordinary ability allows you to
reroll one roll that you have just made
before the DM declares whether the roll
results in success or failure. You must
take the result of the reroll, even if
it’s worse than the original roll. | Niveau 1: | Entropic Shield: Ranged attacks against you have 20% miss chance. | Niveau 2: | Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Freedom of Movement: Subject moves normally despite impediments. | Niveau 5: | Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Miracle: Requests a deity’s intercession. | Source: | Player's Handook |
| Trickery | Add Bluff, Disguise, and Hide to your
list of cleric class skills. | Niveau 1: | Disguise Self: Disguise own appearance. | Niveau 2: | Invisibility: Subject invisible 1 min./level or until it attacks. | Niveau 3: | Nondetection: Hides subject from divination, scrying. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | False Vision: Fools scrying with an illusion. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Screen: Illusion hides area from vision, scrying. | Niveau 8: | Polymorph Any Object: Changes any subject into anything else. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Player's Handook |
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