JDRQ - Galaxia

Meretria

Dieu de l'agriculture dans le panth�on Hélènien.
Description
Titre:Le printemps, La corne d'abondance
Alignement:Chaotique / Bon
Portfolios:Agriculture, Abondance, Fertilité
Domaines:Community, Creation, Hunger, Plant, Water.
Symbole:Une gerbe de blé sur un fond verre
Rang divin:Mineur
Domaines
Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Creation
You cast Conjuration (creation) spells at +1 caster level.
Niveau 1:Create Water: Creates 2 gallons/level of pure water.
Niveau 2:Minor Image: Creates audial and visual illusion of your design.
Niveau 3:Create Food and Water: Feeds three humans (or one horse)/level.
Niveau 4:Minor Creation: Creates one cloth or wood object.
Niveau 5:Major Creation: As minor creation, plus stones and metal.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Permanent Image: Includes sight, sound, and smell.
Niveau 8:True Creation: As major creation, but permanent.
Niveau 9:Pavilion of Grandeur: A feast and great pavilion are created.
Source:Spell Compendium / Complete Divine

Hunger
You gain a bite attack. If you are Small, your bite attack deals 1d4 points of damages; medium 1d6; or large 1d8. You are proficient with your bite, and considered armed. If you already have a natural bite attack, use the higher of the two damage values. This is considered a secondary natural attack.
Niveau 1:Ghoul Light: Light provides turn resistance.
Niveau 2:Ghoul Glyph: Glyph wards area, paralyzes victims.
Niveau 3:Ghoul Gesture: Ray paralyzes target.
Niveau 4:Enervation: Subject gains 1d4 negative levels.
Niveau 5:Ghoul Gauntlet: Convert victim to a ghoul under your control.
Niveau 6:Eyes of the King: Summon fiendish dire bats.
Niveau 7:Field of Ghouls: Transform dying creatures into ghouls.
Niveau 8:Bite of the King: Swallow enemies whole.
Niveau 9:Energy Drain: Subject gains 2d4 negative levels.
Source:Spell Compendium / Libris Mortis

Plant
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of cleric class skills.
Niveau 1:Entangle: Plants entangle everyone in 40-ft.-radius.
Niveau 2:Barkskin: Grants +2 (or higher) enhancement to natural armor.
Niveau 3:Plant Growth: Grows vegetation, improves crops.
Niveau 4:Command Plants: Sway the actions of one or more plant creatures.
Niveau 5:Wall of Thorns: Thorns damage anyone who tries to pass.
Niveau 6:Repel Wood: Pushes away wooden objects.
Niveau 7:Animate Plants: One or more trees animate and fight for you.
Niveau 8:Control Plants: Control actions of one or more plant creatures.
Niveau 9:Shambler: Summons 1d4+2 shambling mounds to fight for you.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook