Domaines |
Community | Use calm emotions as a spell-like ability once per day. Gain +2 bonus
on Diplomacy checks. | Niveau 1: | Bless: Allies gain +1 attack and +1 on saves against fear. | Niveau 2: | Status: Monitors condition, position of allies | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Tongues: Speak any language. | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Refuge: Alters item to transport its possessor to you. | Niveau 8: | Magnificent Mansion: Door leads to extraordimensional mansion. | Niveau 9: | Heal, Mass: As heal, but with several subjects. | Source: | Spell Compendium / Complete Divine |
| Creation | You cast Conjuration (creation) spells at +1 caster level. | Niveau 1: | Create Water: Creates 2 gallons/level of pure water. | Niveau 2: | Minor Image: Creates audial and visual illusion of your design. | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. | Niveau 4: | Minor Creation: Creates one cloth or wood object. | Niveau 5: | Major Creation: As minor creation, plus stones and metal. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Permanent Image: Includes sight, sound, and smell. | Niveau 8: | True Creation: As major creation, but permanent. | Niveau 9: | Pavilion of Grandeur: A feast and great pavilion are created. | Source: | Spell Compendium / Complete Divine |
|
Hunger | You gain a bite attack. If you are Small, your bite attack deals 1d4
points of damages; medium 1d6; or large 1d8. You are proficient with
your bite, and considered armed. If you already have a natural bite
attack, use the higher of the two damage values. This is considered a
secondary natural attack. | Niveau 1: | Ghoul Light: Light provides turn resistance. | Niveau 2: | Ghoul Glyph: Glyph wards area, paralyzes victims. | Niveau 3: | Ghoul Gesture: Ray paralyzes target. | Niveau 4: | Enervation: Subject gains 1d4 negative levels. | Niveau 5: | Ghoul Gauntlet: Convert victim to a ghoul under your control. | Niveau 6: | Eyes of the King: Summon fiendish dire bats. | Niveau 7: | Field of Ghouls: Transform dying creatures into ghouls. | Niveau 8: | Bite of the King: Swallow enemies whole. | Niveau 9: | Energy Drain: Subject gains 2d4 negative levels. | Source: | Spell Compendium / Libris Mortis |
| Plant | Rebuke or command plant creatures as an
evil cleric rebukes or commands undead.
Use this ability a total number of
times per day equal to 3 + your
Charisma modifier. This granted power
is a supernatural ability.
Add Knowledge (nature) to your list of
cleric class skills.
| Niveau 1: | Entangle: Plants entangle everyone in 40-ft.-radius. | Niveau 2: | Barkskin: Grants +2 (or higher) enhancement to natural armor. | Niveau 3: | Plant Growth: Grows vegetation, improves crops. | Niveau 4: | Command Plants: Sway the actions of one or more plant creatures. | Niveau 5: | Wall of Thorns: Thorns damage anyone who tries to pass. | Niveau 6: | Repel Wood: Pushes away wooden objects. | Niveau 7: | Animate Plants: One or more trees animate and fight for you. | Niveau 8: | Control Plants: Control actions of one or more plant creatures. | Niveau 9: | Shambler: Summons 1d4+2 shambling mounds to fight for you. | Source: | Player's Handook |
|
Water | Turn or destroy fire creatures as a
good cleric turns undead. Rebuke,
command, or bolster water creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Fog Cloud: Fog obscures vision. | Niveau 3: | Water Breathing: Subjects can breathe underwater. | Niveau 4: | Control Water: Raises or lowers bodies of water. | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 6: | Cone of Cold: 1d6/level cold damage. | Niveau 7: | Acid Fog: Fog deals acid damage. | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. | Source: | Player's Handook |
| |