Animal | You can use speak with animals once per
day as a spell-like ability. Add
knowledge(nature) to your list of
cleric class skills. | Niveau 1: | Calm Animals: Calms (2d4 + level) HD of animals | Niveau 2: | Hold Animals: Paralyzes one animal for 1 round / level | Niveau 3: | Dominate Animal: Subject animal obeys silent mental commands. | Niveau 4: | Summon Nature's Ally IV: Calls creature to fight. Can only summon animals | Niveau 5: | Commune with Nature: Learn about terrain for 1 mile/level | Niveau 6: | Antilife Shell: 10-ft. filed hedges out living creatures. | Niveau 7: | Animal Shapes: One ally/level polymorphs into chosen animal | Niveau 8: | Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals | Niveau 9: | Shapechange: Transforms you into any creature, and change forms once per round | Source: | Player's Handook |
| Competition | You relish the chance to prove yourself against your foes. As an
extraordinary ability. you gain a +1 bonus on all opposed checks you
make. | Niveau 1: | Remove Fear: Suppresses feat or gives +4 on saves against fear for one subject + one per four levels. | Niveau 2: | Zeal: You move through foes to attack the enemy you want. | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite alignment. | Niveau 7: | Regenerate: Subject's severed limbs grow back, cures 4d8 +1/level (max+35). | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compendium / Complete Divine |
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Domination | You gain the Spell Focus (Enchantment) feat. | Niveau 1: | Command: One subject obeys one-word-command for 1 round. | Niveau 2: | Enthrall: Captivates all within 100 ft. +10 ft./level. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Dominate Person: Controls humanoid telepathically. | Niveau 5: | Greater Command: As command, but affects one subject/level. | Niveau 6: | Geast/Quest: As lesser geas, but affects any creature. | Niveau 7: | Suggestion, Mass: As suggestion, plus one/level subjects. | Niveau 8: | True Domination: As dominate person, but save at -4 | Niveau 9: | Monstrous Thrall: As true domination but permanent and affect any creature. | Source: | Spell Compendium / Complete Divine |
| Hunger | You gain a bite attack. If you are Small, your bite attack deals 1d4
points of damages; medium 1d6; or large 1d8. You are proficient with
your bite, and considered armed. If you already have a natural bite
attack, use the higher of the two damage values. This is considered a
secondary natural attack. | Niveau 1: | Ghoul Light: Light provides turn resistance. | Niveau 2: | Ghoul Glyph: Glyph wards area, paralyzes victims. | Niveau 3: | Ghoul Gesture: Ray paralyzes target. | Niveau 4: | Enervation: Subject gains 1d4 negative levels. | Niveau 5: | Ghoul Gauntlet: Convert victim to a ghoul under your control. | Niveau 6: | Eyes of the King: Summon fiendish dire bats. | Niveau 7: | Field of Ghouls: Transform dying creatures into ghouls. | Niveau 8: | Bite of the King: Swallow enemies whole. | Niveau 9: | Energy Drain: Subject gains 2d4 negative levels. | Source: | Spell Compendium / Libris Mortis |
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