Healing | You cast healing spells at +1 caster
level. | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. | Niveau 9: | Heal, Mass: As heal, but with several subjects. | Source: | Player's Handook |
| Pain | You may use a pain touch once per day.
Make a melee touch attack against a
living creature, which bestows on that
creature a -2 penalty on all attack
rolls, saving throws, skill checks and
ability checks. | Niveau 1: | Doom | Niveau 2: | Scare | Niveau 3: | Bestow Curse | Niveau 4: | Enervation | Niveau 5: | Symbol of Pain | Niveau 6: | Harm | Niveau 7: | Eyebite | Niveau 8: | Horrid Wilting | Niveau 9: | Soul Bind | Source: | MoonZar |
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Water | Turn or destroy fire creatures as a
good cleric turns undead. Rebuke,
command, or bolster water creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Fog Cloud: Fog obscures vision. | Niveau 3: | Water Breathing: Subjects can breathe underwater. | Niveau 4: | Control Water: Raises or lowers bodies of water. | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 6: | Cone of Cold: 1d6/level cold damage. | Niveau 7: | Acid Fog: Fog deals acid damage. | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. | Source: | Player's Handook |
| Courage | You radiate an aura of courage that grants all allies within 10 feet
(including yourself) a +4 morale bonus on saving throws againts fear
effects. This ability functions only while you are conscious. | Niveau 1: | Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels. | Niveau 2: | Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Cloak of Bravery: You and your allies gain a bonus on saves against fear. | Niveau 4: | Heroism: Gives +2 bonus on attack rolls, saves, skill checks. | Niveau 5: | Valiant Fury: +4 str, con; +2 will saves, extra attack. | Niveau 6: | Heroes Feast: Food for one creature/level cures and grants combat bonuses. | Niveau 7: | Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp. | Niveau 8: | Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp. | Niveau 9: | Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks. | Source: | Spell Compendium |
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