Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Celerity | Your land speed is faster than the normal for your race by +10 feet.
The benefit is lost if you are wearing medium or heavy armor or
carrying a medium or heavy load. | Niveau 1: | Expeditious Retreat: Your speed increases by 30 ft. | Niveau 2: | Cat's Grace: Subject gains +4 to Dex for 1 min./level. | Niveau 3: | Blur: Attacks miss subject 20% of time. | Niveau 4: | Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | Niveau 5: | Tree Stride: Step from one tree to another far away. | Niveau 6: | Wind Walk: You and your allies turn vaporous and travel fast. | Niveau 7: | Cat's Grace, Mass: As cat's grace, affects one subject/level. | Niveau 8: | Blink, Improved: As blink, but safer and with more control. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Spell Compendium / Complete Divine |
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Dream | Because you have long delved into dreams and nightmares, you are
immune to fear effects. | Niveau 1: | Sleep: Puts 4 HD of creatures into magical slumber. | Niveau 2: | Augury: Learns whether an action will be good or bad. | Niveau 3: | Deep Slumber: Puts 10 HD of creatures to sleep. | Niveau 4: | Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 of damage. | Niveau 5: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 6: | Dream sight: Your spirit can hear and see at a distace for 1 min./level. | Niveau 7: | Scrying, Greater: As scrying, but faster and longer. | Niveau 8: | Power Word, Stun: Stuns creature with 150 hp or less. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Travel | For a total time per day of 1 round per
cleric level you possess, you can act
normally regardless of magical effects
that impede movement as if you were
affected by the spell freedom of
movement. This effect occurs
automatically as soon as it applies,
lasts until it runs out or is no longer
needed, and can operate multiple times
per day (up to the total daily limit of
rounds).
This granted power is a supernatural
ability. Add Survival to your list of
cleric class skills.
| Niveau 1: | Longstrider: Increases your speed. | Niveau 2: | Locate Object: Senses direction toward object (specific or type). | Niveau 3: | Fly: Subject flies at speed of 60 ft. | Niveau 4: | Dimension Door: Teleports you short distance. | Niveau 5: | Teleport: Instantly transports you as far as 100 miles/level. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Teleport, Greater: As teleport, but no range limit and no off-target arrival. | Niveau 8: | Phase Door: Creates an invisible passage through wood or stone. | Niveau 9: | Astral Projection: Projects you and companions onto Astral Plane. | Source: | Player's Handook |
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