Domaines |
Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Creation | You cast Conjuration (creation) spells at +1 caster level. | Niveau 1: | Create Water: Creates 2 gallons/level of pure water. | Niveau 2: | Minor Image: Creates audial and visual illusion of your design. | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. | Niveau 4: | Minor Creation: Creates one cloth or wood object. | Niveau 5: | Major Creation: As minor creation, plus stones and metal. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Permanent Image: Includes sight, sound, and smell. | Niveau 8: | True Creation: As major creation, but permanent. | Niveau 9: | Pavilion of Grandeur: A feast and great pavilion are created. | Source: | Spell Compendium / Complete Divine |
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Glory | Turn undead with a +2 bonus on the turnning check and +1d6 on the
turning damage roll. | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Crown of Glory: you gain +4 Charisma and enthrall those who hear you. | Niveau 9: | Gate: Connects two planes for travel or summoning. | Source: | Spell Compendium / Complete Divine |
| Sun | Once per day, you can perform a greater
turning against undead in place of a
regular turning. The greater turning is
like a normal turning except that the
undead creatures that would be turned
are destroyed instead. | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
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Weather | Inclement weather has less of an effect
on you. Rain and snow don't penalize
your Spot and Search checks. You can
move throught snow covered and icy
terrain at your normal movement. Wind
effects, whether natural or magical,
affect you as if you were one size
category larger. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Gust of Wind: Blows away of knocks down smaller creatures. | Niveau 3: | Call lightning: Calls down lightning bolts (3d6 per bolt) from sky. | Niveau 4: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 5: | Binding Winds: Prevents target from moving, hinders ranged attacks. | Niveau 6: | Cloudwalkers: Targets cna walk on clouds, flying at high altitudes. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Whirlwind, Greater: As whirlwind, but larger and more destructive. | Source: | Complete Divine |
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