Domaines |
Animal | You can use speak with animals once per
day as a spell-like ability. Add
knowledge(nature) to your list of
cleric class skills. | Niveau 1: | Calm Animals: Calms (2d4 + level) HD of animals | Niveau 2: | Hold Animals: Paralyzes one animal for 1 round / level | Niveau 3: | Dominate Animal: Subject animal obeys silent mental commands. | Niveau 4: | Summon Nature's Ally IV: Calls creature to fight. Can only summon animals | Niveau 5: | Commune with Nature: Learn about terrain for 1 mile/level | Niveau 6: | Antilife Shell: 10-ft. filed hedges out living creatures. | Niveau 7: | Animal Shapes: One ally/level polymorphs into chosen animal | Niveau 8: | Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals | Niveau 9: | Shapechange: Transforms you into any creature, and change forms once per round | Source: | Player's Handook |
| Earth | Turn or destroy air creatures as a good
cleric turns undead. Rebuke, command,
or bolster earth creatures as an evil
cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. | Niveau 2: | Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. | Niveau 3: | Stone Shape: Sculpts stone into any shape. | Niveau 4: | Spike Stones: Creatures in area take 1d8 damage, may be lowed. | Niveau 5: | Wall of Stone: Creates a stone wall that can be shaped. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 8: | Iron Body: Your body becomes living iron. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an earth spell only. | Source: | Player's Handook |
|
Plant | Rebuke or command plant creatures as an
evil cleric rebukes or commands undead.
Use this ability a total number of
times per day equal to 3 + your
Charisma modifier. This granted power
is a supernatural ability.
Add Knowledge (nature) to your list of
cleric class skills.
| Niveau 1: | Entangle: Plants entangle everyone in 40-ft.-radius. | Niveau 2: | Barkskin: Grants +2 (or higher) enhancement to natural armor. | Niveau 3: | Plant Growth: Grows vegetation, improves crops. | Niveau 4: | Command Plants: Sway the actions of one or more plant creatures. | Niveau 5: | Wall of Thorns: Thorns damage anyone who tries to pass. | Niveau 6: | Repel Wood: Pushes away wooden objects. | Niveau 7: | Animate Plants: One or more trees animate and fight for you. | Niveau 8: | Control Plants: Control actions of one or more plant creatures. | Niveau 9: | Shambler: Summons 1d4+2 shambling mounds to fight for you. | Source: | Player's Handook |
| Travel | For a total time per day of 1 round per
cleric level you possess, you can act
normally regardless of magical effects
that impede movement as if you were
affected by the spell freedom of
movement. This effect occurs
automatically as soon as it applies,
lasts until it runs out or is no longer
needed, and can operate multiple times
per day (up to the total daily limit of
rounds).
This granted power is a supernatural
ability. Add Survival to your list of
cleric class skills.
| Niveau 1: | Longstrider: Increases your speed. | Niveau 2: | Locate Object: Senses direction toward object (specific or type). | Niveau 3: | Fly: Subject flies at speed of 60 ft. | Niveau 4: | Dimension Door: Teleports you short distance. | Niveau 5: | Teleport: Instantly transports you as far as 100 miles/level. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Teleport, Greater: As teleport, but no range limit and no off-target arrival. | Niveau 8: | Phase Door: Creates an invisible passage through wood or stone. | Niveau 9: | Astral Projection: Projects you and companions onto Astral Plane. | Source: | Player's Handook |
|
Cavern | You gain the stonecunning ability (PHB 15). If you already have
stonecunning, your racial bonus on checks to notice unusual stonework
increases to +4. | Niveau 1: | Detect Secret Doors: Reveals hidden doors within 60 ft. | Niveau 2: | Darkness: 20-ft radius of supernatural shadow. | Niveau 3: | Meld into Stone: You and your gear merge with stone. | Niveau 4: | Leomund's Secure Shelter: Creates sturdy cottage. | Niveau 5: | Passwall: Creates passage through wood or stone wall. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Maw of Stone: Animates cavern opening or chamber. | Niveau 8: | Earthquake: Intense tremor shakes 5-ft./level radius. | Niveau 9: | Imprisonment: Entombs subject beneath the earth. | Source: | Spell Compendium |
| |