JDRQ - Quadras

Taga / Waga

Taga Esprit de la terre, début et fertilité, Waga Esprit l'eau, dévastation, vie, mort dans le panth�on Natyvien.
Description
Titre:Taga et Waga jumelle du début et de la fin
Alignement:Neutre
Portfolios:Terre, Eau, Vie, Mort, Fertilité
Domaines:Community, Earth, Plant, Purification, Water, Cavern, Family, Ocean.
Symbole:Orobouros
Rang divin:Majeur
Arme divine:Taga (Club), Waga (Trident)
Clerg�:Shaman, Druide, Ranger, Witch Doctor, Sage Femme
Description
Taga et Waga sont les filles de Solarus et Moonaki. Elles sont apposé l'une à l'autre car Taga est le début de la vie et Waga elle la mort. Elles régissent à eux deux la vie et la mort, la fertilité.
Uniforme du clerg�
Robe brune pour Taga, Robe transparente bleu pale pour Waga.
Domaines
Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Earth
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
Niveau 2:Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Niveau 3:Stone Shape: Sculpts stone into any shape.
Niveau 4:Spike Stones: Creatures in area take 1d8 damage, may be lowed.
Niveau 5:Wall of Stone: Creates a stone wall that can be shaped.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 8:Iron Body: Your body becomes living iron.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an earth spell only.
Source:Player's Handook

Plant
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of cleric class skills.
Niveau 1:Entangle: Plants entangle everyone in 40-ft.-radius.
Niveau 2:Barkskin: Grants +2 (or higher) enhancement to natural armor.
Niveau 3:Plant Growth: Grows vegetation, improves crops.
Niveau 4:Command Plants: Sway the actions of one or more plant creatures.
Niveau 5:Wall of Thorns: Thorns damage anyone who tries to pass.
Niveau 6:Repel Wood: Pushes away wooden objects.
Niveau 7:Animate Plants: One or more trees animate and fight for you.
Niveau 8:Control Plants: Control actions of one or more plant creatures.
Niveau 9:Shambler: Summons 1d4+2 shambling mounds to fight for you.
Source:Player's Handook

Purification
You cast abjuration spells at +1 caster level.
Niveau 1:Nimbus of light: Sunlight illuminates you until released as an attack for 1d8 +1/level damage.
Niveau 2:Deific Vengeance: Deity's punishment deals 1d6 damage/two caster levels (max 5d6).
Niveau 3:Recitation: Your allies get bonus on attacks and saves, and your foes get penalties.
Niveau 4:Castigate: Verbal rebuke deafens all who hear and damages those whose alignment differs from yours.
Niveau 5:Dance of the Unicorn: Purifying mist washes the air clean of smoke, dust, and poisons.
Niveau 6:Fires of Purity: Target burst into magical flame, becoming a dangerous weapon.
Niveau 7:Righteous Wrath of the Faithful: Your allies get bonuses, especially if they worship your deity.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
Source:Spell Compedium / Complete Divine

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook

Cavern
You gain the stonecunning ability (PHB 15). If you already have stonecunning, your racial bonus on checks to notice unusual stonework increases to +4.
Niveau 1:Detect Secret Doors: Reveals hidden doors within 60 ft.
Niveau 2:Darkness: 20-ft radius of supernatural shadow.
Niveau 3:Meld into Stone: You and your gear merge with stone.
Niveau 4:Leomund's Secure Shelter: Creates sturdy cottage.
Niveau 5:Passwall: Creates passage through wood or stone wall.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Maw of Stone: Animates cavern opening or chamber.
Niveau 8:Earthquake: Intense tremor shakes 5-ft./level radius.
Niveau 9:Imprisonment: Entombs subject beneath the earth.
Source:Spell Compendium

Family
Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability.
Niveau 1:Bless: Allies gain +1 on attack rolls and saves against fear.
Niveau 2:Shield Other : You take half of subject’s damage.
Niveau 3:Helping Hand: Ghostly hand leads subject to you.
Niveau 4:Imbue with Spell Ability: Transfer spells to subject.
Niveau 5:Rary’s Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
Niveau 7:Refuge : Alters item to transport its possessor to you.
Niveau 8:Protection from Spells : Confers +8 resistance bonus.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Spell Compendium

Ocean
You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 1 minute per level. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily time limit).
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Sound Burst: Deals 1d8 sonic damage to subjects, might also stun them.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Freedom of Movement: Subject moves normally despite impediments.
Niveau 5:Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Niveau 6:Otiluke’s Freezing Sphere: Freezes water or deals cold damage.
Niveau 7:Waterspout : Waterspout you control picks up and damages foes.
Niveau 8:Maelstrom : Water vortex traps and damages creatures and objects.
Niveau 9:Elemental Swarm: Summons multiple elementals.* *Cast as a water spell only.
Source:Spell Compendium