JDRQ - Quadras

Natya

Concience Suprême dans le panth�on Natyvien.
Description
Titre:Grande Concience
Alignement:Neutre
Portfolios:Nature, Monde, Création
Domaines:Air, Animal, Cold, Creation, Dream, Earth, Fire, Moon, Plant, Sun, Water, Weather, Craft, Ocean, Windstorm, Renewal.
Symbole:Sphère illuminé
Plan d'origine:Plan de la concience
Rang divin:Majeur
Arme divine:Staff
Clerg�:Druide, Ranger, Shaman, Witch Doctor
Description
Natya est l'esprit suprême du monde, de la vie et de tout ce qui existe au delà des éléments.
Uniforme du clerg�
Toge blanche fait en poil de loup blanc.
Avatar et formes de manifestations
La concience suprême peut prendre l'apparence de tout animaux et la forme d'une sphère lumineuse qui ressemble souvent à un feu follet.
Domaines
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Wind Wall: Deflects arrows, smaller creatures, and gases.
Niveau 3:Gaseous Form: Subject becomes insubstantial and can fly slowly.
Niveau 4:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
Niveau 5:Control Winds: Change wind direction and speed.
Niveau 6:Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an air spell only.
Source:Player's Handook

Animal
You can use speak with animals once per day as a spell-like ability. Add knowledge(nature) to your list of cleric class skills.
Niveau 1:Calm Animals: Calms (2d4 + level) HD of animals
Niveau 2:Hold Animals: Paralyzes one animal for 1 round / level
Niveau 3:Dominate Animal: Subject animal obeys silent mental commands.
Niveau 4:Summon Nature's Ally IV: Calls creature to fight. Can only summon animals
Niveau 5:Commune with Nature: Learn about terrain for 1 mile/level
Niveau 6:Antilife Shell: 10-ft. filed hedges out living creatures.
Niveau 7:Animal Shapes: One ally/level polymorphs into chosen animal
Niveau 8:Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals
Niveau 9:Shapechange: Transforms you into any creature, and change forms once per round
Source:Player's Handook

Cold
You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Niveau 2:Chill Metal: Cold metal damages those who touch it.
Niveau 3:Sleet Storm: Hampers vision and movement.
Niveau 4:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 5:Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Niveau 6:Cone of cold: 1d6/level cold damage
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Polar Ray: Ranged touch attack deals 1d6/level cold damage.
Niveau 9:Obedient Avalanche: Snowy avalanche crushes and buries foes
Source:Spell Compendium / Complete Divine

Creation
You cast Conjuration (creation) spells at +1 caster level.
Niveau 1:Create Water: Creates 2 gallons/level of pure water.
Niveau 2:Minor Image: Creates audial and visual illusion of your design.
Niveau 3:Create Food and Water: Feeds three humans (or one horse)/level.
Niveau 4:Minor Creation: Creates one cloth or wood object.
Niveau 5:Major Creation: As minor creation, plus stones and metal.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Permanent Image: Includes sight, sound, and smell.
Niveau 8:True Creation: As major creation, but permanent.
Niveau 9:Pavilion of Grandeur: A feast and great pavilion are created.
Source:Spell Compendium / Complete Divine

Dream
Because you have long delved into dreams and nightmares, you are immune to fear effects.
Niveau 1:Sleep: Puts 4 HD of creatures into magical slumber.
Niveau 2:Augury: Learns whether an action will be good or bad.
Niveau 3:Deep Slumber: Puts 10 HD of creatures to sleep.
Niveau 4:Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 of damage.
Niveau 5:Nightmare: Sends vision dealing 1d10 damage, fatigue.
Niveau 6:Dream sight: Your spirit can hear and see at a distace for 1 min./level.
Niveau 7:Scrying, Greater: As scrying, but faster and longer.
Niveau 8:Power Word, Stun: Stuns creature with 150 hp or less.
Niveau 9:Weird: As phantasmal killer, but affects all within 30 ft.
Source:Spell Compendium / Complete Divine

Earth
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
Niveau 2:Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Niveau 3:Stone Shape: Sculpts stone into any shape.
Niveau 4:Spike Stones: Creatures in area take 1d8 damage, may be lowed.
Niveau 5:Wall of Stone: Creates a stone wall that can be shaped.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 8:Iron Body: Your body becomes living iron.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an earth spell only.
Source:Player's Handook

Fire
Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Burning Hands: 1d4/level fire damage (max 5d4).
Niveau 2:Produce Flame: 1d6 damage +1/ level, touch or thrown.
Niveau 3:Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only.
Niveau 4:Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Niveau 5:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Fire Storm: Deals 1d6/level fire damage.
Niveau 8:Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a fire spell only.
Source:Player's Handook

Moon
Character gain a spell resistance of 10 + cleric level. Moon Keeper prestige class count in the cleric level.
Niveau 1:Faerie Fire
Niveau 2:Moon Ray: As scorching ray but elemental type (fire, ice, lightning, acid or sonic) at choice.
Niveau 3:Moon Light: As daylight but moon colors at choice.
Niveau 4:Dimension Door
Niveau 5:Teleport
Niveau 6:Analyze Dweomer
Niveau 7:Prismatic Spray
Niveau 8:Prismatic Wall
Niveau 9:Meteor Swarm
Source:MoonZar

Plant
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of cleric class skills.
Niveau 1:Entangle: Plants entangle everyone in 40-ft.-radius.
Niveau 2:Barkskin: Grants +2 (or higher) enhancement to natural armor.
Niveau 3:Plant Growth: Grows vegetation, improves crops.
Niveau 4:Command Plants: Sway the actions of one or more plant creatures.
Niveau 5:Wall of Thorns: Thorns damage anyone who tries to pass.
Niveau 6:Repel Wood: Pushes away wooden objects.
Niveau 7:Animate Plants: One or more trees animate and fight for you.
Niveau 8:Control Plants: Control actions of one or more plant creatures.
Niveau 9:Shambler: Summons 1d4+2 shambling mounds to fight for you.
Source:Player's Handook

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook

Weather
Inclement weather has less of an effect on you. Rain and snow don't penalize your Spot and Search checks. You can move throught snow covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Gust of Wind: Blows away of knocks down smaller creatures.
Niveau 3:Call lightning: Calls down lightning bolts (3d6 per bolt) from sky.
Niveau 4:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 5:Binding Winds: Prevents target from moving, hinders ranged attacks.
Niveau 6:Cloudwalkers: Targets cna walk on clouds, flying at high altitudes.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Whirlwind, Greater: As whirlwind, but larger and more destructive.
Source:Complete Divine

Craft
You cast conjuration (creation) spells at +1 caster level and gain Skill Focus as a bonus feat for one Craft skill of your choice.
Niveau 1:Animate Rope: Makes a rope move at your command.
Niveau 2:Wood Shape: Rearranges wooden objects to suit you.
Niveau 3:Stone Shape: Sculpts stone into any shape.
Niveau 4:Minor Creation: Creates one cloth or wood object.
Niveau 5:Wall of Stone: Creates a stone wall that can be shaped.
Niveau 6:Fantastic Machine†: Creates a machine to perform a single simple task.
Niveau 7:Major Creation: As minor creation, plus stone and metal.
Niveau 8:Forcecage : Cube or cage of force imprisons all inside.
Niveau 9:Fantastic Machine, Greater† Creates a machine to perform multiple tasks.
Source:Spell Compendium

Ocean
You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 1 minute per level. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily time limit).
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Sound Burst: Deals 1d8 sonic damage to subjects, might also stun them.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Freedom of Movement: Subject moves normally despite impediments.
Niveau 5:Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Niveau 6:Otiluke’s Freezing Sphere: Freezes water or deals cold damage.
Niveau 7:Waterspout : Waterspout you control picks up and damages foes.
Niveau 8:Maelstrom : Water vortex traps and damages creatures and objects.
Niveau 9:Elemental Swarm: Summons multiple elementals.* *Cast as a water spell only.
Source:Spell Compendium

Windstorm
Granted Power: Inclement weather has less of an effect on you. Rain and snow don’t penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal movement. Wind effects, whether natural or magical,affect you as if you were one size category larger.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Binding Winds: Air prevents subject from moving,hinders ranged attacks.
Niveau 3:Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
Niveau 4:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 5:Arc of Lightning†: Line of electricity arcs between two creatures (1d6/level damage).
Niveau 6:Cloudwalkers†: Subjects can fly outdoors at speed of 60 ft.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Whirlwind, Greater†: As whirlwind, but larger and more destructive.
Source:Spell Compendium

Renewal
Granted Power (Su): If you fall below 0 hit points, you regain a number of hit points equal to 1d8 + your Charisma modifier. This ability functions once per day. If an attack brings you to –10 hit points or lower, you die before this power takes effect.
Niveau 1:Charm Person: Makes one person your friend.
Niveau 2:Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Niveau 3:Remove Disease: Cures all diseases affecting subject.
Niveau 4:Reincarnate: Brings dead subject back to life in random body.
Niveau 5:Atonement: Removes burden of misdeeds from subject.
Niveau 6:Heroes Feast: Food for one creature/level cures and grants combat bonuses.
Niveau 7:Restoration, Greater: As restoration, plus restores all levels and ability scores.
Niveau 8:Polymorph Any Object: Changes any subject into anything else.
Niveau 9:Freedom: Releases creature from imprisonment.
Source:Spell Compendium