Domination | You gain the Spell Focus (Enchantment) feat. | Niveau 1: | Command: One subject obeys one-word-command for 1 round. | Niveau 2: | Enthrall: Captivates all within 100 ft. +10 ft./level. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Dominate Person: Controls humanoid telepathically. | Niveau 5: | Greater Command: As command, but affects one subject/level. | Niveau 6: | Geast/Quest: As lesser geas, but affects any creature. | Niveau 7: | Suggestion, Mass: As suggestion, plus one/level subjects. | Niveau 8: | True Domination: As dominate person, but save at -4 | Niveau 9: | Monstrous Thrall: As true domination but permanent and affect any creature. | Source: | Spell Compendium / Complete Divine |
| Force | By manipuling cosmic forces of inertia and force, once per day the
cleric can reroll any damage roll (for a weapon, a spell, or an
ability) and take the better of the two rolls. This granted power is
considered a supernatural ability. | Niveau 1: | Mage Armor: Gives subject +4 armor bonus. | Niveau 2: | Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | Niveau 3: | Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6). | Niveau 4: | Resilient Sphere: Force globe protects but traps one subject. | Niveau 5: | Wall of Force: Wall is immune to damage. | Niveau 6: | Repulsion: Creatures can't approach you. | Niveau 7: | Forcecage: Cube or cage of force imprisons all inside. | Niveau 8: | Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Spell Compendium / Complete Divine |
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Liberation | If you are affected by a charm, complusion, or feat effect and fail
your saving throw, you can attempt it again 1 round later at the same
DC. You get only this one extra chance to succeed on your saving
throw. This granted power is considered a supernatural ability. | Niveau 1: | Omen Peril: You know how dangerous the future will be. | Niveau 2: | Undetectable Alignment: Conceals alignment for 24 hours. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Freedom of Movement: Subject moves normally despite impediments. | Niveau 5: | Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. | Niveau 6: | Dispel Magic, Greater: As dispel magic, but up to +20 on check. | Niveau 7: | Refuge: Alters item to transport its possessor to you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Unbinding: Free everyone in range from spell that constrain or bind. | Source: | Spell Compendium / Complete Divine |
| War | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | Source: | Player's Handook |
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