Description |
Tomaëz est le dieu elfique de la puissance, de la finalité. Il est un
elfe très costaud et très fort. Il est très loyal à la mission donné
par le roi. Il est le fils d'une fée du feu. |
Historique |
Tomaëz était le garde du corp d'Abeän. Il a suivi ce dernier sur Éden
pour le protéger. Comme les autres, il a eut son combat. Il a détruit
à lui seul une armée de 30000 démons des bois. Seul Gorak leur chef a
survécu et il s'est exhiler en enfer. Il tente de rebatir son armée
afin d'aller affronté de nouveau Tomaëz. |
Hi�rarchie du clerg� |
Le grand prêtre est le général de l'armée de mélée. Les suivant de la
religion dépendent de lui directement par le billet de ses assistants
|
Uniforme du clerg� |
Un tabard orange et rouge porté fièrement sur une armure. |
Les grands centres de culte |
L'empire elfique |
Les f�tes religieuses et c�r�monies |
Chaque pleine lune de Tertio, on fête en son honneur en brulant de
l'aulne dans de grand brasier et en chantant des champs guerriers. |
Avatar et formes de manifestations |
Une odeur de brulé, une jeune pousse d'aulne, un elfe grand, en
armure, épée à la main.
|
Domaines |
Destruction | You gain the smite power, the
supernatural ability to make a single
melee attack with a +4 bonus on attack
rolls and a bonus on damage rolls equal
to your cleric level (if you hit). You
must declare the smite before making
the attack. This ability is usable once
per day. | Niveau 1: | Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Contagion: Infects subject with chosen disease. | Niveau 4: | Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). | Niveau 5: | Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. | Niveau 6: | Harm: Deals 10 points/level damage to target. | Niveau 7: | Disintegrate: Makes one creature or object vanish. | Niveau 8: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 9: | Implosion: Kills one creature/round. | Source: | Player's Handook |
| Fire | Turn or destroy water creatures as a
good cleric turns undead. Rebuke,
command, or bolster fire creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Burning Hands: 1d4/level fire damage (max 5d4). | Niveau 2: | Produce Flame: 1d6 damage +1/ level, touch or thrown. | Niveau 3: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only. | Niveau 4: | Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | Niveau 5: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Fire Storm: Deals 1d6/level fire damage. | Niveau 8: | Incendiary Cloud: Cloud deals 4d6 fire damage/round. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a fire spell only. | Source: | Player's Handook |
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Law | You cast law spells at +1 caster level. | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. | Niveau 6: | Hold Monster: As hold person, but any creature. | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. | Source: | Player's Handook |
| Protection | You can generate a protective ward as a
supernatural ability. Grant someone you
touch a resistance bonus equal to your
cleric level on his or her next saving
throw. Activating this power is a
standard action. The protective ward is
an abjuration effect with a duration of
1 hour that is usable once per day. | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. | Niveau 2: | Shield Other: You take half of subject’s damage. | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Repulsion: Creatures can’t approach you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
|
Strength | You can perform a feat of strength as a
supernatural ability. You gain an
enhancement bonus to Strength equal to
your cleric level. Activating the power
is a free action, the power lasts 1
round, and it is usable once per day. | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Player's Handook |
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