Description |
Petit de nature, pernicieux, Yelhan marche sur la mince ligne entre
le bien et le mal. Il est le dieu de la discretion et son physique
est très ordinaire, de sorte qu'il pourrait passé pour n'importe quel
elfe. Son père était une fée des ombres. |
Historique |
Volontaire pour aider Abeän, afin de quitter le monde des fées et
d'explorer. Il alla au nord affronté le Osmo roi des shadow. Avec la
ruse, il entreprit de le forcer dans son plan et l'enferma dans un
labyrinthe infini d'ombre. Rendu fou par les millénaire dans le
labyrinthe, il a promis de sortir de de faire payer Yelhan |
Hi�rarchie du clerg� |
Le grand prêtre est le général en charge des scouts. Les suivant de
la religion dépendent de lui directement par le billet de ses
assistants. |
Uniforme du clerg� |
Une tunique brune ou verte, de camoufflage. |
Les grands centres de culte |
L'empire elfique. |
Les f�tes religieuses et c�r�monies |
Durant les équinoxe et les solstice, on brule des feuilles de houx en
l'honneur du dieu. |
Avatar et formes de manifestations |
Un sombre brouillard, une pousse de houx, ou sinon, il semble un elfe
très normal qui sort des feuilles du décors, comme s'il avait
toujours été là . |
Domaines |
Celerity | Your land speed is faster than the normal for your race by +10 feet.
The benefit is lost if you are wearing medium or heavy armor or
carrying a medium or heavy load. | Niveau 1: | Expeditious Retreat: Your speed increases by 30 ft. | Niveau 2: | Cat's Grace: Subject gains +4 to Dex for 1 min./level. | Niveau 3: | Blur: Attacks miss subject 20% of time. | Niveau 4: | Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | Niveau 5: | Tree Stride: Step from one tree to another far away. | Niveau 6: | Wind Walk: You and your allies turn vaporous and travel fast. | Niveau 7: | Cat's Grace, Mass: As cat's grace, affects one subject/level. | Niveau 8: | Blink, Improved: As blink, but safer and with more control. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Spell Compendium / Complete Divine |
| Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
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Liberation | If you are affected by a charm, complusion, or feat effect and fail
your saving throw, you can attempt it again 1 round later at the same
DC. You get only this one extra chance to succeed on your saving
throw. This granted power is considered a supernatural ability. | Niveau 1: | Omen Peril: You know how dangerous the future will be. | Niveau 2: | Undetectable Alignment: Conceals alignment for 24 hours. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Freedom of Movement: Subject moves normally despite impediments. | Niveau 5: | Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. | Niveau 6: | Dispel Magic, Greater: As dispel magic, but up to +20 on check. | Niveau 7: | Refuge: Alters item to transport its possessor to you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Unbinding: Free everyone in range from spell that constrain or bind. | Source: | Spell Compendium / Complete Divine |
| Luck | You gain the power of good fortune,
which is usable once per day. This
extraordinary ability allows you to
reroll one roll that you have just made
before the DM declares whether the roll
results in success or failure. You must
take the result of the reroll, even if
it’s worse than the original roll. | Niveau 1: | Entropic Shield: Ranged attacks against you have 20% miss chance. | Niveau 2: | Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Freedom of Movement: Subject moves normally despite impediments. | Niveau 5: | Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Miracle: Requests a deity’s intercession. | Source: | Player's Handook |
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Travel | For a total time per day of 1 round per
cleric level you possess, you can act
normally regardless of magical effects
that impede movement as if you were
affected by the spell freedom of
movement. This effect occurs
automatically as soon as it applies,
lasts until it runs out or is no longer
needed, and can operate multiple times
per day (up to the total daily limit of
rounds).
This granted power is a supernatural
ability. Add Survival to your list of
cleric class skills.
| Niveau 1: | Longstrider: Increases your speed. | Niveau 2: | Locate Object: Senses direction toward object (specific or type). | Niveau 3: | Fly: Subject flies at speed of 60 ft. | Niveau 4: | Dimension Door: Teleports you short distance. | Niveau 5: | Teleport: Instantly transports you as far as 100 miles/level. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Teleport, Greater: As teleport, but no range limit and no off-target arrival. | Niveau 8: | Phase Door: Creates an invisible passage through wood or stone. | Niveau 9: | Astral Projection: Projects you and companions onto Astral Plane. | Source: | Player's Handook |
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