Description |
Joäa est la déesse du meurtre. Elle adore chasser ses proit et les
tuer. C'est aussi la déesse du vol et de la cupidité. Elle est très
vénéré par les guilde d'assassins et par ceux qui craignent d'être
assassinés. |
Historique |
Joäa est la déesse primordiale du crime. C'est la choisie du créateur
à cette tâche. Elle est discrète et son culte est très souterrains.
Seul les initiés savent ou trouver ses autels. Sa némésis est Évelyn. |
Hi�rarchie du clerg� |
Le culte marche au fonctionnement d'une guilde secrèt. Chacun sait ce
qu'il a à savoir et le cult leader a une vu d'ensemble. |
Uniforme du clerg� |
Vêtement furtif. |
Les grands centres de culte |
Les guildes contrôle le royaume de Givoisie |
Les f�tes religieuses et c�r�monies |
Une fois par an, pour un mois, les meilleurs assassins se font
assigné une centaine de proit et un sac sans fond. Le gagnant est
celui qui a le plus de tête des proit dans son sac. |
Avatar et formes de manifestations |
La seule manifestation connue est une voix qui parle d'une ombre
quelque part. Son avatar reste toujours a demi caché. Elle sourit
tout le temps et tient une dague qui saigne tout le temps. |
Domaines |
Celerity | Your land speed is faster than the normal for your race by +10 feet.
The benefit is lost if you are wearing medium or heavy armor or
carrying a medium or heavy load. | Niveau 1: | Expeditious Retreat: Your speed increases by 30 ft. | Niveau 2: | Cat's Grace: Subject gains +4 to Dex for 1 min./level. | Niveau 3: | Blur: Attacks miss subject 20% of time. | Niveau 4: | Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | Niveau 5: | Tree Stride: Step from one tree to another far away. | Niveau 6: | Wind Walk: You and your allies turn vaporous and travel fast. | Niveau 7: | Cat's Grace, Mass: As cat's grace, affects one subject/level. | Niveau 8: | Blink, Improved: As blink, but safer and with more control. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Spell Compendium / Complete Divine |
| Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
|
Death | You may use a death touch once per day.
Your death touch is a supernatural
ability that produces a death effect.
You must succeed on a melee touch
attack against a living creature (using
the rules for touch spells). When you
touch, roll 1d6 per cleric level you
possess. If the total at least equals
the creature’s current hit points, it
dies (no save). | Niveau 1: | Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. | Niveau 2: | Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. | Niveau 3: | Animate Dead: Creates undead skeletons and zombies. | Niveau 4: | Death Ward: Grants immunity to death spells and negative energy effects. | Niveau 5: | Slay Living: Touch attack kills subject. | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. | Niveau 7: | Destruction: Kills subject and destroys remains. | Niveau 8: | Create Greater Undead: Create shadows, wraiths, spectres or devourers. | Niveau 9: | Wail of the Banshee: Kills one creature/level. | Source: | Player's Handook |
| Evil | You cast evil spells at +1 caster level. | Niveau 1: | Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Desecrate: Fills area with negative energy, making undead stronger. | Niveau 3: | Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Unholy Blight: Damages and sickens good creatures. | Niveau 5: | Dispel Good: +4 bonus against attacks by good creatures. | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. | Niveau 7: | Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. | Niveau 8: | Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only. | Source: | Player's Handook |
|
Trickery | Add Bluff, Disguise, and Hide to your
list of cleric class skills. | Niveau 1: | Disguise Self: Disguise own appearance. | Niveau 2: | Invisibility: Subject invisible 1 min./level or until it attacks. | Niveau 3: | Nondetection: Hides subject from divination, scrying. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | False Vision: Fools scrying with an illusion. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Screen: Illusion hides area from vision, scrying. | Niveau 8: | Polymorph Any Object: Changes any subject into anything else. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Player's Handook |
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