Description |
Rivam est le dieu de la destruction et des massacres. Elle est
cruelle et adore détruire. Elle est sur une quête de vengeance sans
fin contre la déesse Évelyn. |
Historique |
Rivam est lle dieu primordial de la destruction. C'est le choisi du
créateur à cette tâche. Il cherche à détruire ce que les autres
dieux. Bien que son némésis est Élias, il porte une haine profonde Ã
Evelyn pour une raison inconnue. |
Hi�rarchie du clerg� |
Il n'a pas de clergé car chaque tentative de fonder une église stable
échoue car chacun veut la détruire. Les prêtre sont très solitaire. |
Uniforme du clerg� |
Un vêtement unique rouge sang qui couvre les yeux. De plus, les
membres de l'église sont invité, comme ceux de nimu, à ce scarifier. |
Les grands centres de culte |
Aucun, il sévit un peu partout. Beaucoup des prêtre tentes d'accèder
à Ovalin, mais les elfes les repousses toujours. |
Les f�tes religieuses et c�r�monies |
Une fois par an, les prêtre se rassemble et détruise ensemble une des
grandes cathédrale d'Évelyne. |
Avatar et formes de manifestations |
Elle se manifeste en détruisant tout autour d'une personne. Du banc
ou la personnes est assise à sa clavicule. Quand elle envoie sont
avatar, elle est blonde, grande, jolie si ce n'est de son équipement
détruit.
|
Domaines |
Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
| Cold | You can turn or destroy fire creatures as a good cleric turns undead.
You can also rebuke or command cold creatures as an evil cleric
rebukes undead. Use these abilities a total number of times
per day equal to 3 + your Charisma modifier. This granted power is a
supernatural ability. | Niveau 1: | Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. | Niveau 2: | Chill Metal: Cold metal damages those who touch it. | Niveau 3: | Sleet Storm: Hampers vision and movement. | Niveau 4: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 5: | Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | Niveau 6: | Cone of cold: 1d6/level cold damage | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Polar Ray: Ranged touch attack deals 1d6/level cold damage. | Niveau 9: | Obedient Avalanche: Snowy avalanche crushes and buries foes | Source: | Spell Compendium / Complete Divine |
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Destruction | You gain the smite power, the
supernatural ability to make a single
melee attack with a +4 bonus on attack
rolls and a bonus on damage rolls equal
to your cleric level (if you hit). You
must declare the smite before making
the attack. This ability is usable once
per day. | Niveau 1: | Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Contagion: Infects subject with chosen disease. | Niveau 4: | Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). | Niveau 5: | Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. | Niveau 6: | Harm: Deals 10 points/level damage to target. | Niveau 7: | Disintegrate: Makes one creature or object vanish. | Niveau 8: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 9: | Implosion: Kills one creature/round. | Source: | Player's Handook |
| Evil | You cast evil spells at +1 caster level. | Niveau 1: | Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Desecrate: Fills area with negative energy, making undead stronger. | Niveau 3: | Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Unholy Blight: Damages and sickens good creatures. | Niveau 5: | Dispel Good: +4 bonus against attacks by good creatures. | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. | Niveau 7: | Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. | Niveau 8: | Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only. | Source: | Player's Handook |
|
Hunger | You gain a bite attack. If you are Small, your bite attack deals 1d4
points of damages; medium 1d6; or large 1d8. You are proficient with
your bite, and considered armed. If you already have a natural bite
attack, use the higher of the two damage values. This is considered a
secondary natural attack. | Niveau 1: | Ghoul Light: Light provides turn resistance. | Niveau 2: | Ghoul Glyph: Glyph wards area, paralyzes victims. | Niveau 3: | Ghoul Gesture: Ray paralyzes target. | Niveau 4: | Enervation: Subject gains 1d4 negative levels. | Niveau 5: | Ghoul Gauntlet: Convert victim to a ghoul under your control. | Niveau 6: | Eyes of the King: Summon fiendish dire bats. | Niveau 7: | Field of Ghouls: Transform dying creatures into ghouls. | Niveau 8: | Bite of the King: Swallow enemies whole. | Niveau 9: | Energy Drain: Subject gains 2d4 negative levels. | Source: | Spell Compendium / Libris Mortis |
| Pestilence | Immunity to the effects of all diseases, though clerics with this
power can still carry infectious diseases. | Niveau 1: | Doom: One subject suffers -2 on attacks, damage, saves, and checks. | Niveau 2: | Summon Swarm: Summons swarm of bats, rats, or spiders. | Niveau 3: | Contagion: Infects subject with chosen disease. | Niveau 4: | Poison: Touch deals 1d10 Con damage, repeats in 1 min. | Niveau 5: | Plague of Rats: Summons horde of diseased rats. | Niveau 6: | Curse of Lycanthropy: Causes temporary lycanthropy, one subject/level. | Niveau 7: | Scourge: Inflicts a disease that must be magically cured, one subject/level. | Niveau 8: | Create Greater Undead: Create shadows, wraiths, spectres, or devourers. May only be used to create mummies. | Niveau 9: | Otyugh Swarm: Creates 3d4 otyughs or 1d3+1 Huge otyughs. | Source: | Spell Compendium / Complete Divine |
|
Hatred | Once per day as a free action, choose one opponent. Against that foe
you gain a +2 profane bonus on attack rolls, saving throws, and Armor
Class for 1 minute.
| Niveau 1: | Doom: One subject takes –2 on attack rolls, damage rolls,saves, and checks. | Niveau 2: | Scare: Panics creatures of less than 6 HD. | Niveau 3: | Bestow Curse: –6 to an ability score; –4 on attack rolls,saves, and checks; or 50% chance of losing each action. | Niveau 4: | Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | Niveau 5: | Righteous Might: Your size increases and you gain combat bonuses. | Niveau 6: | Forbiddance : Blocks planar travel, damages creatures of different alignment. | Niveau 7: | Blasphemy: Kills, paralyzes, weakens, or dazes non-evil subject. | Niveau 8: | Antipathy: Object or location affected by spell repels certain creatures. | Niveau 9: | Wail of the Banshee: Kills one creature/level. | Source: | Spell Compendium |
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