Description |
Nimu est une déesse corrompu par la jalousie et la cupidité. Elle en
a toujours voulu à Sham, ressentant pour la déesse de la fertilité,
un mélange d'amour et de haine. Son objectif est de transformer le
monde en un tableau sanglant. |
Historique |
Nimu est la déesse primordiale de la folie. C'est la choisie du
créateur à cette tâche. On dit que par jalousie, elle aurait
transformer le mari de Sham en Loup. Elle est connu comme étant le
nom de reine de glace, car quand elle entre dans une pièce, tout ce
gèle... Sa némésis est Sham. |
Hi�rarchie du clerg� |
Le clergé est très disparate et il n'existe pas une hierarchie fixe.
Chacune des Églises est autonomes et tous les délégués ce rencontre 2
fois par année dans la cathédrale de Soval au printemps et dans la
basilik de Roal à l'automne ou chacun discute de l'évolution de la
foi. Sham est aussi vénéré par des chevalier de la liberté. Ils
forment un ordre à part qui agissent indépendement. |
Uniforme du clerg� |
Une robe déchirée bleu océan |
Les grands centres de culte |
Istobal |
Les f�tes religieuses et c�r�monies |
Il n'y a aucune fête dans le calendrier pour Nimu, alors, par
jalousie, elle tente de ruiner celles des autres divinités.
|
Avatar et formes de manifestations |
Il y a deux manifestations principales à Nimu. La première est un
pleure ou un rire de femme dans le brouillard. Autant le rire que le
pleure ont l'air dément. Le deuxième est lorsque l'eau ce transforme
en sang... Son avatar ressemble à une jeune femme aux longs cheveux
bleux, presques nue, couverte de coupure. Dans son dos, deux moignons
d'ailes saigne abondamment |
Domaines |
Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
| Destruction | You gain the smite power, the
supernatural ability to make a single
melee attack with a +4 bonus on attack
rolls and a bonus on damage rolls equal
to your cleric level (if you hit). You
must declare the smite before making
the attack. This ability is usable once
per day. | Niveau 1: | Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Contagion: Infects subject with chosen disease. | Niveau 4: | Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). | Niveau 5: | Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. | Niveau 6: | Harm: Deals 10 points/level damage to target. | Niveau 7: | Disintegrate: Makes one creature or object vanish. | Niveau 8: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 9: | Implosion: Kills one creature/round. | Source: | Player's Handook |
|
Evil | You cast evil spells at +1 caster level. | Niveau 1: | Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Desecrate: Fills area with negative energy, making undead stronger. | Niveau 3: | Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Unholy Blight: Damages and sickens good creatures. | Niveau 5: | Dispel Good: +4 bonus against attacks by good creatures. | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. | Niveau 7: | Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. | Niveau 8: | Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only. | Source: | Player's Handook |
| Greed | You gain a +2 competence bonus on Apparaise, Open Lock, and Slight of
Hand checks. | Niveau 1: | Cheat: Caster rerolls when determining the success of a game of chance. | Niveau 2: | Entice Gift: Subject gives caster what it's holding. | Niveau 3: | Knock: Opens locked or magically sealed door. | Niveau 4: | Fire Trap: Opened object deals 1d4 damage +1/level. | Niveau 5: | Fabricate: Transforms raw materials into finished items. | Niveau 6: | Guard and Wards: Array of magic effects protects area. | Niveau 7: | Teleport Object: As teleport, but affects a touched object. | Niveau 8: | Phantasmal Thief: Creates an unseen force that steals from others. | Niveau 9: | Sympathy: Object or location attracts certain creatures. | Source: | Spell Compendium / Draconomicon |
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Hatred | Choose one opponent. Against that opponent you gain a +2 profane
bonus on attack rolls, saving thrown, and armor class for 1 minute.
This supernatural ability is usable once per day as a freen action. | Niveau 1: | Doom: | Niveau 2: | Scare: | Niveau 3: | Bestow Curse: | Niveau 4: | Song of Discord: | Niveau 5: | Righteous Might: | Niveau 6: | Forbiddance: | Niveau 7: | Blasphemy: | Niveau 8: | Antipathy: | Niveau 9: | Wail of the Banshee: | Source: | Spell Compendium / Lords of Madness |
| Madness | Your insanity gives you insight. You substract 1 from all Wisdom-
based skill checks and all Will saves. However once per day, you can
see and act with the clarity of true madness. Add one-half
your level in a single Wisdom-based skill check or Will save. You
must choose to use this benefit before the check or save is rolled. | Niveau 1: | Confusion, Lesser: One creature acts randomly for one round. | Niveau 2: | Touch of Madness: Dazes one creature for 1 round/level. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | Bolts of Bedevilment: One day/round, dazes 1d3 rounds. | Niveau 6: | Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
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Pain | You may use a pain touch once per day.
Make a melee touch attack against a
living creature, which bestows on that
creature a -2 penalty on all attack
rolls, saving throws, skill checks and
ability checks. | Niveau 1: | Doom | Niveau 2: | Scare | Niveau 3: | Bestow Curse | Niveau 4: | Enervation | Niveau 5: | Symbol of Pain | Niveau 6: | Harm | Niveau 7: | Eyebite | Niveau 8: | Horrid Wilting | Niveau 9: | Soul Bind | Source: | MoonZar |
| Envy | Add Bluff to your list of cleric class skills. In addition, you cast
spells that damage or drain ability scores or bestow negative levels
at +1 caster level. | Niveau 1: | Disguise Self: Changes your appearance. | Niveau 2: | Ray of Enfeeblement: Ray deals 1d6+1/2 levels Str | Niveau 3: | Touch of Idiocy: Subject takes 1d6-point penalty to Int, | Niveau 4: | Vampiric Touch: Touch deals 1d6/2 levels damage; caster | Niveau 5: | Crushing Despair: Subjects take –2 on attack rolls, | Niveau 6: | Magic Jar : Enables possession of another creature. | Niveau 7: | Limited Wish : Alters reality—within spell limits. | Niveau 8: | Simulacrum : Creates partially real double of a creature. | Niveau 9: | Wish : As limited wish, but with fewer limits. | Source: | Spell Compendium |
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