JDRQ - Eden

Dar

Description
Titre:Le trompeur
Alignement:Chaotique / Neutre
Portfolios:Dieu du mensonge, de la tromperie, de la confusion, du changement
Domaines:Chaos, Destruction, Illusion, Madness, Trickery, Envy.
Symbole:Un masque de théatre avec une larme à l'oeil
Arme divine:dague
Description
Dar est le dieu le plus mystérieux qui soit dans le panthéon. Il existe une multitude d'information à son sujet, mais il est impossible de soustraire la vérité du mensonge. Il est un grand manipulateur et probablement responsable, du moins partiellement, des grandes révolutions et des grands changement du monde.
Historique
Dar est le dieu primordiale de lu mensonge. C'est le choisi du créateur à cette tâche. Il agit toujours de manière mystérieuse et personne ne connait ses vrais objectifs. Son nemesis est Valambre.
Hi�rarchie du clerg�
Inconnu
Uniforme du clerg�
Variable et changeant.
Les grands centres de culte
Les grandes villes, c'est là ou le potentiel de confusion est le + grand.
Les f�tes religieuses et c�r�monies
Inconnue
Avatar et formes de manifestations
Les manifestation de Dar sont rares. Quand on trouve une pièce d'or avec deux côté faces, on sait que Dar nous regarde. Son avatar prend 3 formes. Une petite fille qui ce veut la voix de la conscience et qui convaint les gens a pousser leur idéaux une coche trop loin. Il prend aussi la forme d'un jeune homme ou d'une jeune femme séducteur et il amène les gens a commêtre des actions extrêmes. Enfin, il prend la forme d'un viellard, qui prend le temps d'analyser et de savourer le résultats de ses actions.
Domaines
Chaos
You cast chaos spells at +1 caster level.
Niveau 1:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Chaos Hammer: Damages and staggers lawful creatures.
Niveau 5:Dispel Law: +4 bonus against attacks by lawful creatures.
Niveau 6:Animate Objects: Objects attack your foes.
Niveau 7:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Niveau 8:Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only.
Source:Player's Handook

Destruction
You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Niveau 1:Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Contagion: Infects subject with chosen disease.
Niveau 4:Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Niveau 5:Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.
Niveau 6:Harm: Deals 10 points/level damage to target.
Niveau 7:Disintegrate: Makes one creature or object vanish.
Niveau 8:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 9:Implosion: Kills one creature/round.
Source:Player's Handook

Illusion
You cast all illusion spells at +1 caster level.
Niveau 1:Silent Image:
Niveau 2:Minor Image:
Niveau 3:Displacement:
Niveau 4:Phantasmal Killer:
Niveau 5:Persistance Image:
Niveau 6:Mislead:
Niveau 7:Project Image:
Niveau 8:Screen:
Niveau 9:Weird:
Source:Spell Compendium

Madness
Your insanity gives you insight. You substract 1 from all Wisdom- based skill checks and all Will saves. However once per day, you can see and act with the clarity of true madness. Add one-half your level in a single Wisdom-based skill check or Will save. You must choose to use this benefit before the check or save is rolled.
Niveau 1:Confusion, Lesser: One creature acts randomly for one round.
Niveau 2:Touch of Madness: Dazes one creature for 1 round/level.
Niveau 3:Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
Niveau 4:Confusion: Subjects behave oddly for 1 round/level.
Niveau 5:Bolts of Bedevilment: One day/round, dazes 1d3 rounds.
Niveau 6:Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage.
Niveau 7:Insanity: Subject suffers continuous confusion.
Niveau 8:Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only.
Niveau 9:Weird: As phantasmal killer, but affects all within 30 ft.
Source:Spell Compendium / Complete Divine

Trickery
Add Bluff, Disguise, and Hide to your list of cleric class skills.
Niveau 1:Disguise Self: Disguise own appearance.
Niveau 2:Invisibility: Subject invisible 1 min./level or until it attacks.
Niveau 3:Nondetection: Hides subject from divination, scrying.
Niveau 4:Confusion: Subjects behave oddly for 1 round/level.
Niveau 5:False Vision: Fools scrying with an illusion.
Niveau 6:Mislead: Turns you invisible and creates illusory double.
Niveau 7:Screen: Illusion hides area from vision, scrying.
Niveau 8:Polymorph Any Object: Changes any subject into anything else.
Niveau 9:Time Stop: You act freely for 1d4+1 rounds.
Source:Player's Handook

Envy
Add Bluff to your list of cleric class skills. In addition, you cast spells that damage or drain ability scores or bestow negative levels at +1 caster level.
Niveau 1:Disguise Self: Changes your appearance.
Niveau 2:Ray of Enfeeblement: Ray deals 1d6+1/2 levels Str
Niveau 3:Touch of Idiocy: Subject takes 1d6-point penalty to Int,
Niveau 4:Vampiric Touch: Touch deals 1d6/2 levels damage; caster
Niveau 5:Crushing Despair: Subjects take –2 on attack rolls,
Niveau 6:Magic Jar : Enables possession of another creature.
Niveau 7:Limited Wish : Alters reality—within spell limits.
Niveau 8:Simulacrum : Creates partially real double of a creature.
Niveau 9:Wish : As limited wish, but with fewer limits.
Source:Spell Compendium