Description |
Alphonsius est un dieu haut en couleur. Il est celui qu'on appelle
pour ce vanger, celui qui insuffle la colère et la rage. Il aime le
combat peu importe ou quand comment... Il est aussi un grand
protecteur des animaux. |
Historique |
Alphonsius est le dieu primordiale de la rage. C'est le choisi du
créateur à cette tâche. Mis a part ses célèbres excès de colère, il
est très inconnu. Son némésis est Valambre |
Hi�rarchie du clerg� |
Un clergé dans lequel reigne la loi du plus fort. Quand on juge que
le grand prêtre est devenu faible, les autres peuvent lui lancer un
défi. |
Uniforme du clerg� |
Un amalgame de peau |
Les grands centres de culte |
Les tribut barbares et dans la ville franche de Zaa |
Les f�tes religieuses et c�r�monies |
On suit le cycle des lunes et les changement qu'il entraîne dans la
chasse. À chaque changement de phase on festoie. Après une chasse
fructueuse on festoie. Et enfin, l'évênement annuel est la grande
chasse ou les chasseurs partent a la recherches de la meilleure
proix. |
Avatar et formes de manifestations |
N'étant pas très subtile, Alphonsius n'a pas vraiment
de "manifestation" connue. L'avatar d'Alhonsius est grand et très
musclé. Il est impresionnant et cause une frousse à ceux qui le voit.
Il a toujours avec lui un poulet qui semble le suivre. |
Domaines |
Animal | You can use speak with animals once per
day as a spell-like ability. Add
knowledge(nature) to your list of
cleric class skills. | Niveau 1: | Calm Animals: Calms (2d4 + level) HD of animals | Niveau 2: | Hold Animals: Paralyzes one animal for 1 round / level | Niveau 3: | Dominate Animal: Subject animal obeys silent mental commands. | Niveau 4: | Summon Nature's Ally IV: Calls creature to fight. Can only summon animals | Niveau 5: | Commune with Nature: Learn about terrain for 1 mile/level | Niveau 6: | Antilife Shell: 10-ft. filed hedges out living creatures. | Niveau 7: | Animal Shapes: One ally/level polymorphs into chosen animal | Niveau 8: | Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals | Niveau 9: | Shapechange: Transforms you into any creature, and change forms once per round | Source: | Player's Handook |
| Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
|
Competition | You relish the chance to prove yourself against your foes. As an
extraordinary ability. you gain a +1 bonus on all opposed checks you
make. | Niveau 1: | Remove Fear: Suppresses feat or gives +4 on saves against fear for one subject + one per four levels. | Niveau 2: | Zeal: You move through foes to attack the enemy you want. | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite alignment. | Niveau 7: | Regenerate: Subject's severed limbs grow back, cures 4d8 +1/level (max+35). | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compendium / Complete Divine |
| Strength | You can perform a feat of strength as a
supernatural ability. You gain an
enhancement bonus to Strength equal to
your cleric level. Activating the power
is a free action, the power lasts 1
round, and it is usable once per day. | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Player's Handook |
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