JDRQ - Eden

Alphonsius

Description
Titre:Le barbare
Alignement:Chaotique / Neutre
Portfolios:Dieu de la rage, du combat, des barbares, de la vengeance, des animaux.
Domaines:Animal, Chaos, Competition, Strength.
Symbole:Une hache brandit a bout de bras
Arme divine:waraxe
Description
Alphonsius est un dieu haut en couleur. Il est celui qu'on appelle pour ce vanger, celui qui insuffle la colère et la rage. Il aime le combat peu importe ou quand comment... Il est aussi un grand protecteur des animaux.
Historique
Alphonsius est le dieu primordiale de la rage. C'est le choisi du créateur à cette tâche. Mis a part ses célèbres excès de colère, il est très inconnu. Son némésis est Valambre
Hi�rarchie du clerg�
Un clergé dans lequel reigne la loi du plus fort. Quand on juge que le grand prêtre est devenu faible, les autres peuvent lui lancer un défi.
Uniforme du clerg�
Un amalgame de peau
Les grands centres de culte
Les tribut barbares et dans la ville franche de Zaa
Les f�tes religieuses et c�r�monies
On suit le cycle des lunes et les changement qu'il entraîne dans la chasse. À chaque changement de phase on festoie. Après une chasse fructueuse on festoie. Et enfin, l'évênement annuel est la grande chasse ou les chasseurs partent a la recherches de la meilleure proix.
Avatar et formes de manifestations
N'étant pas très subtile, Alphonsius n'a pas vraiment de "manifestation" connue. L'avatar d'Alhonsius est grand et très musclé. Il est impresionnant et cause une frousse à ceux qui le voit. Il a toujours avec lui un poulet qui semble le suivre.
Domaines
Animal
You can use speak with animals once per day as a spell-like ability. Add knowledge(nature) to your list of cleric class skills.
Niveau 1:Calm Animals: Calms (2d4 + level) HD of animals
Niveau 2:Hold Animals: Paralyzes one animal for 1 round / level
Niveau 3:Dominate Animal: Subject animal obeys silent mental commands.
Niveau 4:Summon Nature's Ally IV: Calls creature to fight. Can only summon animals
Niveau 5:Commune with Nature: Learn about terrain for 1 mile/level
Niveau 6:Antilife Shell: 10-ft. filed hedges out living creatures.
Niveau 7:Animal Shapes: One ally/level polymorphs into chosen animal
Niveau 8:Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals
Niveau 9:Shapechange: Transforms you into any creature, and change forms once per round
Source:Player's Handook

Chaos
You cast chaos spells at +1 caster level.
Niveau 1:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Chaos Hammer: Damages and staggers lawful creatures.
Niveau 5:Dispel Law: +4 bonus against attacks by lawful creatures.
Niveau 6:Animate Objects: Objects attack your foes.
Niveau 7:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Niveau 8:Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only.
Source:Player's Handook

Competition
You relish the chance to prove yourself against your foes. As an extraordinary ability. you gain a +1 bonus on all opposed checks you make.
Niveau 1:Remove Fear: Suppresses feat or gives +4 on saves against fear for one subject + one per four levels.
Niveau 2:Zeal: You move through foes to attack the enemy you want.
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite alignment.
Niveau 7:Regenerate: Subject's severed limbs grow back, cures 4d8 +1/level (max+35).
Niveau 8:Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Niveau 9:Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
Source:Spell Compendium / Complete Divine

Strength
You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Niveau 1:Enlarge Person: Humanoid creature doubles in size.
Niveau 2:Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Grasping Hand: Large hand provides cover, pushes, or grapples.
Niveau 8:Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Player's Handook