Description |
Évelyne est la déesse de la force et de la guerre. C'est une déesse
bénévolente qui ne fait la guerre que si c'est juste et bon.
Lorsqu'un effort sur humain est demandé, on implore Évelyne "Oh
Évelyne, donne moi la force..." |
Historique |
Évelyne est la déesse primordiale du combat. C'est la choisie du
créateur à cette tâche. Selon les légende Elle serait marié à Hans et
elle est la mère d'Ilio et de Sasha. Son némesis est Joäa |
Hi�rarchie du clerg� |
Les paladine et les prĂŞtre combattant sont aux sommets de la
hierarchies. La religion est une des plus ordonnées, chacun ayant un
rôle très précis. On compare souvent le clergé de la déesse à une
armée. L'éminence est le général, il est assisté des Primats, ces
sous généraux, assisté eux de leur légats, et ainsi de suite. Il y a
plusieurs spĂ©cialitĂ© dans le clergĂ© et on encourage les jeunes Ă
apprendre Ă ce dĂ©fendre et Ă dĂ©fendre sa famille et sa communautĂ© Ă
un très jeune age.
|
Uniforme du clergďż˝ |
Une armure avec un simple tabar vert émeraude sur lequel est brodé le
symbole de la déesse.
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Les grands centres de culte |
Piraldia, Doma et les grandes tours d'Amielie. |
Les f�tes religieuses et c�r�monies |
Il y a très peu de fête dans la religion d'Évelyne. On doit toujours
être près au combat. Avant et après un grand conflit on fait un grand
banquet.
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Avatar et formes de manifestations |
On dit souvent qu'Évelyne ce manifeste dans un grand cri de guerre
venu de nul part. On dit qu'elle prend parfois la forme de l'odeur du
métal en fusion lors de la forge des armes. Son avatar est une
immence femme de 7 pieds, d'âge moyen, qui malgré un air stricte et
imposant, est d'assez jolie apparence. |
Domaines |
Good | cast good spells at +1 caster level. | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. | Source: | Player's Handook |
| Law | You cast law spells at +1 caster level. | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. | Niveau 6: | Hold Monster: As hold person, but any creature. | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. | Source: | Player's Handook |
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Protection | You can generate a protective ward as a
supernatural ability. Grant someone you
touch a resistance bonus equal to your
cleric level on his or her next saving
throw. Activating this power is a
standard action. The protective ward is
an abjuration effect with a duration of
1 hour that is usable once per day. | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. | Niveau 2: | Shield Other: You take half of subject’s damage. | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Repulsion: Creatures can’t approach you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| War | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | Source: | Player's Handook |
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Courage | You radiate an aura of courage that grants all allies within 10 feet
(including yourself) a +4 morale bonus on saving throws againts fear
effects. This ability functions only while you are conscious. | Niveau 1: | Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels. | Niveau 2: | Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Cloak of Bravery: You and your allies gain a bonus on saves against fear. | Niveau 4: | Heroism: Gives +2 bonus on attack rolls, saves, skill checks. | Niveau 5: | Valiant Fury: +4 str, con; +2 will saves, extra attack. | Niveau 6: | Heroes Feast: Food for one creature/level cures and grants combat bonuses. | Niveau 7: | Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp. | Niveau 8: | Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp. | Niveau 9: | Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks. | Source: | Spell Compendium |
| Craft | You cast conjuration (creation) spells at +1 caster level and gain
Skill Focus as a bonus feat for one Craft skill of your choice.
| Niveau 1: | Animate Rope: Makes a rope move at your command. | Niveau 2: | Wood Shape: Rearranges wooden objects to suit you. | Niveau 3: | Stone Shape: Sculpts stone into any shape. | Niveau 4: | Minor Creation: Creates one cloth or wood object. | Niveau 5: | Wall of Stone: Creates a stone wall that can be shaped. | Niveau 6: | Fantastic Machine†: Creates a machine to perform a single simple task. | Niveau 7: | Major Creation: As minor creation, plus stone and metal. | Niveau 8: | Forcecage : Cube or cage of force imprisons all inside. | Niveau 9: | Fantastic Machine, Greater†Creates a machine to perform multiple tasks. | Source: | Spell Compendium |
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