Description |
Ilios est le patron de l'art et des amoureux. Son culte est très
vaste car tous les gens qui s'aime lui rende honneur. Le mariage ce
font souvent en son nom. "Qu'Ilios benisse cette union" |
Historique |
Ilios est le dieu primordiale dde l'amour. C'est le choisi du
créateur à cette tâche. Il est le fils d'Hans et Evelyne et le frère
de Sasha. Son nemesis est Verek |
Hi�rarchie du clerg� |
Le clerge d'Ilios est peu organisé. Chaque prêtre a pour tache de
propager l'art et d'encourager l'amour. Le grand gardien du dogme est
l'Oracle qui a travers sa musique, recoit directement les instruction
du grand Ilios. Beaucoup de barde font aussi parti du clerge du dieu. |
Uniforme du clerg� |
Un uniforme leger et original. Avant gardiste de la société dans
laquelle il est porté. Lors des rencontre, les prètres et les
pretresse porte des toges style romaine.
|
Les grands centres de culte |
Altya, Roal et Heerz |
Les f�tes religieuses et c�r�monies |
A chaque fois que Primos est pleine, les suivant d'Ilios organisent
une grande fete ou musique et art sont a l'honneur. Lorsque Primos et
Secuno sont alignés, ce qui arrive une fois par 2 ans environ, on
festoie pendant 3 jours et trois nuits. Lorsque les deux première
lune sont aligné avec Tercio, La fete prend des proportion empirique.
Les gens fetent plus d'une semaine durant. Cet alignement arrive une
fois par 5 ans. Enfin, chaque 20 ans, un mois est décrété férier
lorsque les 4 lunes sont alignés. On fête jours et nuit, comme en
état de transe. Les oeuvres et les melodies creer durant ces fetes
sont parmis les plus prestigieuxe. Enfin, chaque fois qu'il y a un
mariage par des gens qui ne sont pas membre d'un clergé, on demande
aux prêtre d'Ilios de procédé à la cérémonie. On prétend que quand un
suivant du dieu officie le mariage, le succes de l'union est beaucoup
plus grande avec moins de chance de rupture. |
Avatar et formes de manifestations |
Ilios, lorsqu'il veut ce manifester a ses suivants, prend la forme
d'une melodie sortie de nul part. Il ce manifeste aussi en inspirant
les artiste en envoyant ses muses. Son avatar ressemble a un jeune
homme ailé, magnifique, légèement vétu, qui tient un lyre. |
Domaines |
Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
|
Dream | Because you have long delved into dreams and nightmares, you are
immune to fear effects. | Niveau 1: | Sleep: Puts 4 HD of creatures into magical slumber. | Niveau 2: | Augury: Learns whether an action will be good or bad. | Niveau 3: | Deep Slumber: Puts 10 HD of creatures to sleep. | Niveau 4: | Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 of damage. | Niveau 5: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 6: | Dream sight: Your spirit can hear and see at a distace for 1 min./level. | Niveau 7: | Scrying, Greater: As scrying, but faster and longer. | Niveau 8: | Power Word, Stun: Stuns creature with 150 hp or less. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Good | cast good spells at +1 caster level. | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. | Source: | Player's Handook |
|
Luck | You gain the power of good fortune,
which is usable once per day. This
extraordinary ability allows you to
reroll one roll that you have just made
before the DM declares whether the roll
results in success or failure. You must
take the result of the reroll, even if
it’s worse than the original roll. | Niveau 1: | Entropic Shield: Ranged attacks against you have 20% miss chance. | Niveau 2: | Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Freedom of Movement: Subject moves normally despite impediments. | Niveau 5: | Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Miracle: Requests a deity’s intercession. | Source: | Player's Handook |
| Charm | You can boost your charisma by 4 points once per day. Activating this
power is a free action. The charisma increase lasts 1 minute. | Niveau 1: | Charm Person: Makes one person your friend. | Niveau 2: | Calm Emotions: Calms creatures, negating emotions effects. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | Niveau 5: | Charm Monster: Makes monster believe it is your ally. | Niveau 6: | Geas/Quest: As lesser geas, plus it affects any creature. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Demand: As sending, plus you can send suggestion. | Niveau 9: | Dominate Monster: As dominate person, but any creature. | Source: | Spell Compendium |
|