Description |
Guide et guardien de la veuve et de l'orphelin, Hans est le dieu rêvé
de tout paladin, croisée, et chevalier romanesque. Il représente
l'honneur et on fait toujours les serments en son nom. "Par Hans, je
fais le serment que..." |
Historique |
Hans est le dieu primordiale de la pureté. C'est le choisi du
créateur à cette tâche. Il est marié à Evelyne et il est le père
d'Ilio et de Sacha. Son Némesis est son fils Sasha qui représente son
opposé. On ignore comment Sasha à quitté le clan des bon, mais on
sait que son père essaie toujours de le ramener à la raison. |
Hi�rarchie du clerg� |
Le clergé est divisé en 3 branches. D'un côté le pouvoir spirituel,
constiuer de prêtre et d'esprit choisi, qui gère le dogme et
l'évolution de la foi du dieu. Le pouvoir terrestre, principalement
composé de paladins et de croisé, qui gère l'état des troupes et qui
prennent le contrôle en cas de conflit ouvert. Enfin, la
branche "civile", composer de suivant et de suivante, croyant, qui
s'impliquent dans leur religion de toute sorte de manière, sans avoir
les qualificatif nécessaire pour devenir spirituel ou terrestre. Le
dirigeant des ordres spirituel et terrestre élaborent les stratégies
pour la religion. On cas de désacord, les civile tranchent. |
Uniforme du clerg� |
Les prêtres portent une robe blanche couverte de fils dorées qui
rappellent des rayon de soleil. Les paladin porte un tabar blanc par
dessus leur armure avec un gros soleil brodé sur la poitrine.
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Les grands centres de culte |
Piraldia, Hiveaz et Doma
|
Les f�tes religieuses et c�r�monies |
Le solstice d'été est un jour important pour les suivants d'Hans. De
plus, étant vu comme le gardien de Piraldia, d'Hiveaz et de Doma, le
jour de la création de ces pays, on le fête grandement. |
Avatar et formes de manifestations |
Hans ce manifeste de plusieurs manière. Il peut prendre la forme
d'une trompette militaire encourageant les troupes ce battant pour la
cause bonne et juste. Il prend parfois la forme d'un lys blanc, pur,
qui pousse dans un endroit souillé pour rappeller que la pureté peu
ce trouver partout, même là ou on s'y attend le moins. L'avatar de
Hans est un homme dans la trentaine, en armure doré et argenté, qui
monte un superbe destrier blanc pure avec une immence épée à son dos.
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Domaines |
Glory | Turn undead with a +2 bonus on the turnning check and +1d6 on the
turning damage roll. | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Crown of Glory: you gain +4 Charisma and enthrall those who hear you. | Niveau 9: | Gate: Connects two planes for travel or summoning. | Source: | Spell Compendium / Complete Divine |
| Good | cast good spells at +1 caster level. | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. | Source: | Player's Handook |
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Law | You cast law spells at +1 caster level. | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. | Niveau 6: | Hold Monster: As hold person, but any creature. | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. | Source: | Player's Handook |
| Strength | You can perform a feat of strength as a
supernatural ability. You gain an
enhancement bonus to Strength equal to
your cleric level. Activating the power
is a free action, the power lasts 1
round, and it is usable once per day. | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Player's Handook |
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Sun | Once per day, you can perform a greater
turning against undead in place of a
regular turning. The greater turning is
like a normal turning except that the
undead creatures that would be turned
are destroyed instead. | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| War | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | Source: | Player's Handook |
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Family | Once per day as a free action, you can protect a number of creatures
equal to your Charisma modifier (minimum one creature) with a +4 dodge
bonus to AC. This ability lasts 1 round per level. An affected
creature loses this protection if it moves more than 10 feet from you.
You can affect yourself with this ability.
| Niveau 1: | Bless: Allies gain +1 on attack rolls and saves against fear. | Niveau 2: | Shield Other : You take half of subject’s damage. | Niveau 3: | Helping Hand: Ghostly hand leads subject to you. | Niveau 4: | Imbue with Spell Ability: Transfer spells to subject. | Niveau 5: | Rary’s Telepathic Bond: Link lets allies communicate. | Niveau 6: | Heroes’ Feast: Food for one creature/level cures and grants combat bonuses. | Niveau 7: | Refuge : Alters item to transport its possessor to you. | Niveau 8: | Protection from Spells : Confers +8 resistance bonus. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Spell Compendium |
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