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Al-Zuna | Déesse majeur des éléments (NG) dans le panth�on Sélarien. |
| Description | Titre: | La conscience du monde | Alignement: | Neutre / Bon | Portfolios: | Vie, Création, Feu, Eau, Air, Terre | Domaines: | Air, Creation, Earth, Fire, Healing, Illusion, Water, Balance, Charm. | Symbole: | Un cercle dont chaque quart représente un élément. Au centre il y a le monde. | Rang divin: | Majeur | Arme divine: | Scimtar |
Domaines | Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Creation | You cast Conjuration (creation) spells at +1 caster level. | Niveau 1: | Create Water: Creates 2 gallons/level of pure water. | Niveau 2: | Minor Image: Creates audial and visual illusion of your design. | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. | Niveau 4: | Minor Creation: Creates one cloth or wood object. | Niveau 5: | Major Creation: As minor creation, plus stones and metal. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Permanent Image: Includes sight, sound, and smell. | Niveau 8: | True Creation: As major creation, but permanent. | Niveau 9: | Pavilion of Grandeur: A feast and great pavilion are created. | Source: | Spell Compendium / Complete Divine |
| Earth | Turn or destroy air creatures as a good
cleric turns undead. Rebuke, command,
or bolster earth creatures as an evil
cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. | Niveau 2: | Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. | Niveau 3: | Stone Shape: Sculpts stone into any shape. | Niveau 4: | Spike Stones: Creatures in area take 1d8 damage, may be lowed. | Niveau 5: | Wall of Stone: Creates a stone wall that can be shaped. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 8: | Iron Body: Your body becomes living iron. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an earth spell only. | Source: | Player's Handook |
| Fire | Turn or destroy water creatures as a
good cleric turns undead. Rebuke,
command, or bolster fire creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Burning Hands: 1d4/level fire damage (max 5d4). | Niveau 2: | Produce Flame: 1d6 damage +1/ level, touch or thrown. | Niveau 3: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only. | Niveau 4: | Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | Niveau 5: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Fire Storm: Deals 1d6/level fire damage. | Niveau 8: | Incendiary Cloud: Cloud deals 4d6 fire damage/round. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a fire spell only. | Source: | Player's Handook |
| Healing | You cast healing spells at +1 caster
level. | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. | Niveau 9: | Heal, Mass: As heal, but with several subjects. | Source: | Player's Handook |
| Illusion | You cast all illusion spells at +1 caster level. | Niveau 1: | Silent Image: | Niveau 2: | Minor Image: | Niveau 3: | Displacement: | Niveau 4: | Phantasmal Killer: | Niveau 5: | Persistance Image: | Niveau 6: | Mislead: | Niveau 7: | Project Image: | Niveau 8: | Screen: | Niveau 9: | Weird: | Source: | Spell Compendium |
| Water | Turn or destroy fire creatures as a
good cleric turns undead. Rebuke,
command, or bolster water creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Fog Cloud: Fog obscures vision. | Niveau 3: | Water Breathing: Subjects can breathe underwater. | Niveau 4: | Control Water: Raises or lowers bodies of water. | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 6: | Cone of Cold: 1d6/level cold damage. | Niveau 7: | Acid Fog: Fog deals acid damage. | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. | Source: | Player's Handook |
| Balance | Once per day, as a free action, you can add your wisdom modifier to
your Armor Class. This bonus lasts for 1 round per cleric level. | Niveau 1: | Make Whole: Repairs an object. | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. | Niveau 3: | Clarity of Mind: +4 bonus on saves againts mindaffecting spells and abilities. | Niveau 4: | Dismissal: Forces a creature to return to native plane. | Niveau 5: | Santuary, Mass: One creature/level can't be attacked, and can't attack. | Niveau 6: | Banishment: Banishes 2HD/level of extraplanar creatures. | Niveau 7: | Word of Balance: Kills, paralyzes, weakens, or nauseates non neutral creatures. | Niveau 8: | Protection from spells: Confers +8 resistance bonus. | Niveau 9: | Weighed in the Balace: Harms or heals creatures within 30 feet of you. | Source: | Spell Compendium |
| Charm | You can boost your charisma by 4 points once per day. Activating this
power is a free action. The charisma increase lasts 1 minute. | Niveau 1: | Charm Person: Makes one person your friend. | Niveau 2: | Calm Emotions: Calms creatures, negating emotions effects. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | Niveau 5: | Charm Monster: Makes monster believe it is your ally. | Niveau 6: | Geas/Quest: As lesser geas, plus it affects any creature. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Demand: As sending, plus you can send suggestion. | Niveau 9: | Dominate Monster: As dominate person, but any creature. | Source: | Spell Compendium |
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