Description |
Clergé important jusqu'au vol de la pierre de la nuit. Par la suite,
tous les membres du clergé semble être devenu fou et ont disparu dans
la nuit. Plusieurs croient qu'ils se sont joint au dissident de Terra
Mortis. Les solvian la craignent énormément |
Historique |
Luna est apparu en même temps que Sol. Depuis la fondation de Solvius
elle a veillé à ce que son le dieu soleil ne perde pas contrôle de sa
puissance. Quand ce dernier avait des excès de pouvoir, elle le
contrebalançait afin de maintenir l'équilibre. Maintenant que la
pierre de la nuit a été volé, nul ne sait ce que veux la déesse. |
Hi�rarchie du clerg� |
Inconnu |
Uniforme du clerg� |
Une robe toute noir. |
Les grands centres de culte |
Inconnu |
Les f�tes religieuses et c�r�monies |
Le solstice d'hivers est un jour maudit pour Solvius. Les habitants
se cloitrent chez eux et évitent de sortir. Les rues sont désertes.
Malgré tout, le lendemain matin, on retrouve toujours les corps
mutilé de mendiants et d'étrangers. |
Avatar et formes de manifestations |
Elle se manifeste par une fine pluis acide. Son avatar représente une
femme très jolie mais qui semble confuse et qui selon les apparence
est folle. Elle tient dans sa main droite une perdrix égorger qui
saigne sur la neige et dans sa main gauche, un melon qui semble en
décomposition. |
Domaines |
Cold | You can turn or destroy fire creatures as a good cleric turns undead.
You can also rebuke or command cold creatures as an evil cleric
rebukes undead. Use these abilities a total number of times
per day equal to 3 + your Charisma modifier. This granted power is a
supernatural ability. | Niveau 1: | Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. | Niveau 2: | Chill Metal: Cold metal damages those who touch it. | Niveau 3: | Sleet Storm: Hampers vision and movement. | Niveau 4: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 5: | Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | Niveau 6: | Cone of cold: 1d6/level cold damage | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Polar Ray: Ranged touch attack deals 1d6/level cold damage. | Niveau 9: | Obedient Avalanche: Snowy avalanche crushes and buries foes | Source: | Spell Compendium / Complete Divine |
| Death | You may use a death touch once per day.
Your death touch is a supernatural
ability that produces a death effect.
You must succeed on a melee touch
attack against a living creature (using
the rules for touch spells). When you
touch, roll 1d6 per cleric level you
possess. If the total at least equals
the creature’s current hit points, it
dies (no save). | Niveau 1: | Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. | Niveau 2: | Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. | Niveau 3: | Animate Dead: Creates undead skeletons and zombies. | Niveau 4: | Death Ward: Grants immunity to death spells and negative energy effects. | Niveau 5: | Slay Living: Touch attack kills subject. | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. | Niveau 7: | Destruction: Kills subject and destroys remains. | Niveau 8: | Create Greater Undead: Create shadows, wraiths, spectres or devourers. | Niveau 9: | Wail of the Banshee: Kills one creature/level. | Source: | Player's Handook |
|
Deathbound | Your limit for creating undead animated with spells increase to three
times your caster level instead of the normal two times caster level. | Niveau 1: | Chill of the grave: Ray cause cold damage. | Niveau 2: | Blade of Pain and Fear: Creates blade of snashing teeth. | Niveau 3: | Fangs of the Vampire King: Grow vampire fangs. | Niveau 4: | Wither Limb: Cause enemy's limbs to wither. | Niveau 5: | Revive Undead: Restores undeath to undead that was destroyed up to 1 day/level ago. | Niveau 6: | Awaken Undead: Grand sentience to otherwise mindless undead. | Niveau 7: | Avasculate: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels. | Niveau 8: | Avasculate Mass: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, wich can trap creatures in 20-ft. radius from victim. | Niveau 9: | Wail of the Banshee: Kills one creature/level. | Source: | Spell Compendium / Libris Mortis |
| Evil | You cast evil spells at +1 caster level. | Niveau 1: | Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Desecrate: Fills area with negative energy, making undead stronger. | Niveau 3: | Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Unholy Blight: Damages and sickens good creatures. | Niveau 5: | Dispel Good: +4 bonus against attacks by good creatures. | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. | Niveau 7: | Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. | Niveau 8: | Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only. | Source: | Player's Handook |
|
Madness | Your insanity gives you insight. You substract 1 from all Wisdom-
based skill checks and all Will saves. However once per day, you can
see and act with the clarity of true madness. Add one-half
your level in a single Wisdom-based skill check or Will save. You
must choose to use this benefit before the check or save is rolled. | Niveau 1: | Confusion, Lesser: One creature acts randomly for one round. | Niveau 2: | Touch of Madness: Dazes one creature for 1 round/level. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | Bolts of Bedevilment: One day/round, dazes 1d3 rounds. | Niveau 6: | Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Pain | You may use a pain touch once per day.
Make a melee touch attack against a
living creature, which bestows on that
creature a -2 penalty on all attack
rolls, saving throws, skill checks and
ability checks. | Niveau 1: | Doom | Niveau 2: | Scare | Niveau 3: | Bestow Curse | Niveau 4: | Enervation | Niveau 5: | Symbol of Pain | Niveau 6: | Harm | Niveau 7: | Eyebite | Niveau 8: | Horrid Wilting | Niveau 9: | Soul Bind | Source: | MoonZar |
|
Hatred | Once per day as a free action, choose one opponent. Against that foe
you gain a +2 profane bonus on attack rolls, saving throws, and Armor
Class for 1 minute.
| Niveau 1: | Doom: One subject takes –2 on attack rolls, damage rolls,saves, and checks. | Niveau 2: | Scare: Panics creatures of less than 6 HD. | Niveau 3: | Bestow Curse: –6 to an ability score; –4 on attack rolls,saves, and checks; or 50% chance of losing each action. | Niveau 4: | Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | Niveau 5: | Righteous Might: Your size increases and you gain combat bonuses. | Niveau 6: | Forbiddance : Blocks planar travel, damages creatures of different alignment. | Niveau 7: | Blasphemy: Kills, paralyzes, weakens, or dazes non-evil subject. | Niveau 8: | Antipathy: Object or location affected by spell repels certain creatures. | Niveau 9: | Wail of the Banshee: Kills one creature/level. | Source: | Spell Compendium |
| Suffering | You can use a pain touch once per day. Make a melee touch attack
against a living creature, which bestows on that creature a –2 penalty
to Strength and Dexterity for 1 minute on a successful attack. This
ability does not affect creatures that have immunity to extra damage
from critical hits.
| Niveau 1: | Bane: Enemies take –1 on attack rolls and saves against fear. | Niveau 2: | Bear’s Endurance: Subject gains +4 to Con for 1 minute/level. | Niveau 3: | Bestow Curse: –6 to an ability score; –4 on attack rolls,saves, and checks; or 50% chance of losing each action. | Niveau 4: | Enervation: Subject gains 1d4 negative levels. | Niveau 5: | Feeblemind: Subject’s Int and Cha drop to 1. | Niveau 6: | Harm: Deals 10 points/level damage to subject. | Niveau 7: | Eyebite: Subject becomes panicked, sickened, and comatose. | Niveau 8: | Symbol of Pain : Triggered rune wracks nearby creatures with pain. | Niveau 9: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | Source: | Spell Compendium |
|