JDRQ - Eden

Luna

Déesse de la nuit dans le panth�on Solvian.
Description
Titre:La nuit ténébreuse
Alignement:Chaotique / Mauvais
Portfolios:Nuit, vide, folie, souffrance, haine
Domaines:Cold, Death, Deathbound, Evil, Madness, Pain, Hatred, Suffering.
Symbole:Lune embrumé
Rang divin:Majeur
Arme divine:Atamé
Description
Clergé important jusqu'au vol de la pierre de la nuit. Par la suite, tous les membres du clergé semble être devenu fou et ont disparu dans la nuit. Plusieurs croient qu'ils se sont joint au dissident de Terra Mortis. Les solvian la craignent énormément
Historique
Luna est apparu en même temps que Sol. Depuis la fondation de Solvius elle a veillé à ce que son le dieu soleil ne perde pas contrôle de sa puissance. Quand ce dernier avait des excès de pouvoir, elle le contrebalançait afin de maintenir l'équilibre. Maintenant que la pierre de la nuit a été volé, nul ne sait ce que veux la déesse.
Hi�rarchie du clerg�
Inconnu
Uniforme du clerg�
Une robe toute noir.
Les grands centres de culte
Inconnu
Les f�tes religieuses et c�r�monies
Le solstice d'hivers est un jour maudit pour Solvius. Les habitants se cloitrent chez eux et évitent de sortir. Les rues sont désertes. Malgré tout, le lendemain matin, on retrouve toujours les corps mutilé de mendiants et d'étrangers.
Avatar et formes de manifestations
Elle se manifeste par une fine pluis acide. Son avatar représente une femme très jolie mais qui semble confuse et qui selon les apparence est folle. Elle tient dans sa main droite une perdrix égorger qui saigne sur la neige et dans sa main gauche, un melon qui semble en décomposition.
Domaines
Cold
You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Niveau 2:Chill Metal: Cold metal damages those who touch it.
Niveau 3:Sleet Storm: Hampers vision and movement.
Niveau 4:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 5:Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Niveau 6:Cone of cold: 1d6/level cold damage
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Polar Ray: Ranged touch attack deals 1d6/level cold damage.
Niveau 9:Obedient Avalanche: Snowy avalanche crushes and buries foes
Source:Spell Compendium / Complete Divine

Death
You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
Niveau 1:Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Niveau 2:Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Niveau 3:Animate Dead: Creates undead skeletons and zombies.
Niveau 4:Death Ward: Grants immunity to death spells and negative energy effects.
Niveau 5:Slay Living: Touch attack kills subject.
Niveau 6:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Niveau 7:Destruction: Kills subject and destroys remains.
Niveau 8:Create Greater Undead: Create shadows, wraiths, spectres or devourers.
Niveau 9:Wail of the Banshee: Kills one creature/level.
Source:Player's Handook

Deathbound
Your limit for creating undead animated with spells increase to three times your caster level instead of the normal two times caster level.
Niveau 1:Chill of the grave: Ray cause cold damage.
Niveau 2:Blade of Pain and Fear: Creates blade of snashing teeth.
Niveau 3:Fangs of the Vampire King: Grow vampire fangs.
Niveau 4:Wither Limb: Cause enemy's limbs to wither.
Niveau 5:Revive Undead: Restores undeath to undead that was destroyed up to 1 day/level ago.
Niveau 6:Awaken Undead: Grand sentience to otherwise mindless undead.
Niveau 7:Avasculate: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels.
Niveau 8:Avasculate Mass: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, wich can trap creatures in 20-ft. radius from victim.
Niveau 9:Wail of the Banshee: Kills one creature/level.
Source:Spell Compendium / Libris Mortis

Evil
You cast evil spells at +1 caster level.
Niveau 1:Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Desecrate: Fills area with negative energy, making undead stronger.
Niveau 3:Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Unholy Blight: Damages and sickens good creatures.
Niveau 5:Dispel Good: +4 bonus against attacks by good creatures.
Niveau 6:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Niveau 7:Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
Niveau 8:Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only.
Source:Player's Handook

Madness
Your insanity gives you insight. You substract 1 from all Wisdom- based skill checks and all Will saves. However once per day, you can see and act with the clarity of true madness. Add one-half your level in a single Wisdom-based skill check or Will save. You must choose to use this benefit before the check or save is rolled.
Niveau 1:Confusion, Lesser: One creature acts randomly for one round.
Niveau 2:Touch of Madness: Dazes one creature for 1 round/level.
Niveau 3:Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
Niveau 4:Confusion: Subjects behave oddly for 1 round/level.
Niveau 5:Bolts of Bedevilment: One day/round, dazes 1d3 rounds.
Niveau 6:Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage.
Niveau 7:Insanity: Subject suffers continuous confusion.
Niveau 8:Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only.
Niveau 9:Weird: As phantasmal killer, but affects all within 30 ft.
Source:Spell Compendium / Complete Divine

Pain
You may use a pain touch once per day. Make a melee touch attack against a living creature, which bestows on that creature a -2 penalty on all attack rolls, saving throws, skill checks and ability checks.
Niveau 1:Doom
Niveau 2:Scare
Niveau 3:Bestow Curse
Niveau 4:Enervation
Niveau 5:Symbol of Pain
Niveau 6:Harm
Niveau 7:Eyebite
Niveau 8:Horrid Wilting
Niveau 9:Soul Bind
Source:MoonZar

Hatred
Once per day as a free action, choose one opponent. Against that foe you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class for 1 minute.
Niveau 1:Doom: One subject takes –2 on attack rolls, damage rolls,saves, and checks.
Niveau 2:Scare: Panics creatures of less than 6 HD.
Niveau 3:Bestow Curse: –6 to an ability score; –4 on attack rolls,saves, and checks; or 50% chance of losing each action.
Niveau 4:Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Niveau 5:Righteous Might: Your size increases and you gain combat bonuses.
Niveau 6:Forbiddance : Blocks planar travel, damages creatures of different alignment.
Niveau 7:Blasphemy: Kills, paralyzes, weakens, or dazes non-evil subject.
Niveau 8:Antipathy: Object or location affected by spell repels certain creatures.
Niveau 9:Wail of the Banshee: Kills one creature/level.
Source:Spell Compendium

Suffering
You can use a pain touch once per day. Make a melee touch attack against a living creature, which bestows on that creature a –2 penalty to Strength and Dexterity for 1 minute on a successful attack. This ability does not affect creatures that have immunity to extra damage from critical hits.
Niveau 1:Bane: Enemies take –1 on attack rolls and saves against fear.
Niveau 2:Bear’s Endurance: Subject gains +4 to Con for 1 minute/level.
Niveau 3:Bestow Curse: –6 to an ability score; –4 on attack rolls,saves, and checks; or 50% chance of losing each action.
Niveau 4:Enervation: Subject gains 1d4 negative levels.
Niveau 5:Feeblemind: Subject’s Int and Cha drop to 1.
Niveau 6:Harm: Deals 10 points/level damage to subject.
Niveau 7:Eyebite: Subject becomes panicked, sickened, and comatose.
Niveau 8:Symbol of Pain : Triggered rune wracks nearby creatures with pain.
Niveau 9:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Source:Spell Compendium