Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
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Magic | Use scrolls, wands, and other devices
with spell completion or spell trigger
activation as a wizard of one-half your
cleric level (at least 1st level). For
the purpose of using a scroll or other
magic device, if you are also a wizard,
actual wizard levels and these
effective wizard levels stack. | Niveau 1: | Magic Aura: Alters object’s magic aura. | Niveau 2: | Identify: Determines properties of magic item. | Niveau 3: | Dispel Magic: Cancels magical spells and effects. | Niveau 4: | Imbue with Spell Ability: Transfer spells to subject. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Spell Turning: Reflect 1d4+6 spell levels back at caster. | Niveau 8: | Protection from Spells: Confers +8 resistance bonus. | Niveau 9: | Mage’s Disjunction: Dispels magic, disenchants magic items. | Source: | Player's Handook |
| Trickery | Add Bluff, Disguise, and Hide to your
list of cleric class skills. | Niveau 1: | Disguise Self: Disguise own appearance. | Niveau 2: | Invisibility: Subject invisible 1 min./level or until it attacks. | Niveau 3: | Nondetection: Hides subject from divination, scrying. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | False Vision: Fools scrying with an illusion. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Screen: Illusion hides area from vision, scrying. | Niveau 8: | Polymorph Any Object: Changes any subject into anything else. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Player's Handook |
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