Domaines |
Community | Use calm emotions as a spell-like ability once per day. Gain +2 bonus
on Diplomacy checks. | Niveau 1: | Bless: Allies gain +1 attack and +1 on saves against fear. | Niveau 2: | Status: Monitors condition, position of allies | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Tongues: Speak any language. | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Refuge: Alters item to transport its possessor to you. | Niveau 8: | Magnificent Mansion: Door leads to extraordimensional mansion. | Niveau 9: | Heal, Mass: As heal, but with several subjects. | Source: | Spell Compendium / Complete Divine |
| Creation | You cast Conjuration (creation) spells at +1 caster level. | Niveau 1: | Create Water: Creates 2 gallons/level of pure water. | Niveau 2: | Minor Image: Creates audial and visual illusion of your design. | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. | Niveau 4: | Minor Creation: Creates one cloth or wood object. | Niveau 5: | Major Creation: As minor creation, plus stones and metal. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Permanent Image: Includes sight, sound, and smell. | Niveau 8: | True Creation: As major creation, but permanent. | Niveau 9: | Pavilion of Grandeur: A feast and great pavilion are created. | Source: | Spell Compendium / Complete Divine |
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Glory | Turn undead with a +2 bonus on the turnning check and +1d6 on the
turning damage roll. | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Crown of Glory: you gain +4 Charisma and enthrall those who hear you. | Niveau 9: | Gate: Connects two planes for travel or summoning. | Source: | Spell Compendium / Complete Divine |
| Purification | You cast abjuration spells at +1 caster level. | Niveau 1: | Nimbus of light: Sunlight illuminates you until released as an attack for 1d8 +1/level damage. | Niveau 2: | Deific Vengeance: Deity's punishment deals 1d6 damage/two caster levels (max 5d6). | Niveau 3: | Recitation: Your allies get bonus on attacks and saves, and your foes get penalties. | Niveau 4: | Castigate: Verbal rebuke deafens all who hear and damages those whose alignment differs from yours. | Niveau 5: | Dance of the Unicorn: Purifying mist washes the air clean of smoke, dust, and poisons. | Niveau 6: | Fires of Purity: Target burst into magical flame, becoming a dangerous weapon. | Niveau 7: | Righteous Wrath of the Faithful: Your allies get bonuses, especially if they worship your deity. | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compedium / Complete Divine |
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Sun | Once per day, you can perform a greater
turning against undead in place of a
regular turning. The greater turning is
like a normal turning except that the
undead creatures that would be turned
are destroyed instead. | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| Weather | Inclement weather has less of an effect
on you. Rain and snow don't penalize
your Spot and Search checks. You can
move throught snow covered and icy
terrain at your normal movement. Wind
effects, whether natural or magical,
affect you as if you were one size
category larger. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Gust of Wind: Blows away of knocks down smaller creatures. | Niveau 3: | Call lightning: Calls down lightning bolts (3d6 per bolt) from sky. | Niveau 4: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 5: | Binding Winds: Prevents target from moving, hinders ranged attacks. | Niveau 6: | Cloudwalkers: Targets cna walk on clouds, flying at high altitudes. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Whirlwind, Greater: As whirlwind, but larger and more destructive. | Source: | Complete Divine |
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