Dragon | Add Bluff and Intimidate to your list of cleric class skills. | Niveau 1: | Magic Fang: One natural weapon of subject creature gets a +1 on attack and damage rolls. | Niveau 2: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. | Niveau 3: | Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). | Niveau 4: | Voice of the dragon: +10 on Bluff, Diplomacy, and Intimidte checks; can use one suggestion. | Niveau 5: | True Seeing: Lets you see all things as they really are. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Dragon Ally: As lesser dragon ally, but up to 18 HD. | Niveau 8: | Suggestion, Mass: As suggestion plus one/level subjects. | Niveau 9: | Dominate Monster: As dominate person, but any creature. | Source: | Spell Compendium / Draconomicon |
| Fire | Turn or destroy water creatures as a
good cleric turns undead. Rebuke,
command, or bolster fire creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Burning Hands: 1d4/level fire damage (max 5d4). | Niveau 2: | Produce Flame: 1d6 damage +1/ level, touch or thrown. | Niveau 3: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only. | Niveau 4: | Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | Niveau 5: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Fire Storm: Deals 1d6/level fire damage. | Niveau 8: | Incendiary Cloud: Cloud deals 4d6 fire damage/round. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a fire spell only. | Source: | Player's Handook |
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Healing | You cast healing spells at +1 caster
level. | Niveau 1: | Cure Light Wounds: Cures 1d8 damage +1/level (max +5). | Niveau 2: | Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). | Niveau 3: | Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). | Niveau 4: | Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). | Niveau 5: | Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. | Niveau 6: | Heal: Cures 10 points/level of damage, all diseases and mental conditions. | Niveau 7: | Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). | Niveau 8: | Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. | Niveau 9: | Heal, Mass: As heal, but with several subjects. | Source: | Player's Handook |
| Trickery | Add Bluff, Disguise, and Hide to your
list of cleric class skills. | Niveau 1: | Disguise Self: Disguise own appearance. | Niveau 2: | Invisibility: Subject invisible 1 min./level or until it attacks. | Niveau 3: | Nondetection: Hides subject from divination, scrying. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | False Vision: Fools scrying with an illusion. | Niveau 6: | Mislead: Turns you invisible and creates illusory double. | Niveau 7: | Screen: Illusion hides area from vision, scrying. | Niveau 8: | Polymorph Any Object: Changes any subject into anything else. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Player's Handook |
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