Good | cast good spells at +1 caster level. | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. | Source: | Player's Handook |
| Law | You cast law spells at +1 caster level. | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. | Niveau 6: | Hold Monster: As hold person, but any creature. | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. | Source: | Player's Handook |
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Protection | You can generate a protective ward as a
supernatural ability. Grant someone you
touch a resistance bonus equal to your
cleric level on his or her next saving
throw. Activating this power is a
standard action. The protective ward is
an abjuration effect with a duration of
1 hour that is usable once per day. | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. | Niveau 2: | Shield Other: You take half of subject’s damage. | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Repulsion: Creatures can’t approach you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| War | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | Source: | Player's Handook |
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