Domaines |
Animal | You can use speak with animals once per
day as a spell-like ability. Add
knowledge(nature) to your list of
cleric class skills. | Niveau 1: | Calm Animals: Calms (2d4 + level) HD of animals | Niveau 2: | Hold Animals: Paralyzes one animal for 1 round / level | Niveau 3: | Dominate Animal: Subject animal obeys silent mental commands. | Niveau 4: | Summon Nature's Ally IV: Calls creature to fight. Can only summon animals | Niveau 5: | Commune with Nature: Learn about terrain for 1 mile/level | Niveau 6: | Antilife Shell: 10-ft. filed hedges out living creatures. | Niveau 7: | Animal Shapes: One ally/level polymorphs into chosen animal | Niveau 8: | Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals | Niveau 9: | Shapechange: Transforms you into any creature, and change forms once per round | Source: | Player's Handook |
| Earth | Turn or destroy air creatures as a good
cleric turns undead. Rebuke, command,
or bolster earth creatures as an evil
cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. | Niveau 2: | Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. | Niveau 3: | Stone Shape: Sculpts stone into any shape. | Niveau 4: | Spike Stones: Creatures in area take 1d8 damage, may be lowed. | Niveau 5: | Wall of Stone: Creates a stone wall that can be shaped. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 8: | Iron Body: Your body becomes living iron. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an earth spell only. | Source: | Player's Handook |
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Hunger | You gain a bite attack. If you are Small, your bite attack deals 1d4
points of damages; medium 1d6; or large 1d8. You are proficient with
your bite, and considered armed. If you already have a natural bite
attack, use the higher of the two damage values. This is considered a
secondary natural attack. | Niveau 1: | Ghoul Light: Light provides turn resistance. | Niveau 2: | Ghoul Glyph: Glyph wards area, paralyzes victims. | Niveau 3: | Ghoul Gesture: Ray paralyzes target. | Niveau 4: | Enervation: Subject gains 1d4 negative levels. | Niveau 5: | Ghoul Gauntlet: Convert victim to a ghoul under your control. | Niveau 6: | Eyes of the King: Summon fiendish dire bats. | Niveau 7: | Field of Ghouls: Transform dying creatures into ghouls. | Niveau 8: | Bite of the King: Swallow enemies whole. | Niveau 9: | Energy Drain: Subject gains 2d4 negative levels. | Source: | Spell Compendium / Libris Mortis |
| Plant | Rebuke or command plant creatures as an
evil cleric rebukes or commands undead.
Use this ability a total number of
times per day equal to 3 + your
Charisma modifier. This granted power
is a supernatural ability.
Add Knowledge (nature) to your list of
cleric class skills.
| Niveau 1: | Entangle: Plants entangle everyone in 40-ft.-radius. | Niveau 2: | Barkskin: Grants +2 (or higher) enhancement to natural armor. | Niveau 3: | Plant Growth: Grows vegetation, improves crops. | Niveau 4: | Command Plants: Sway the actions of one or more plant creatures. | Niveau 5: | Wall of Thorns: Thorns damage anyone who tries to pass. | Niveau 6: | Repel Wood: Pushes away wooden objects. | Niveau 7: | Animate Plants: One or more trees animate and fight for you. | Niveau 8: | Control Plants: Control actions of one or more plant creatures. | Niveau 9: | Shambler: Summons 1d4+2 shambling mounds to fight for you. | Source: | Player's Handook |
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Water | Turn or destroy fire creatures as a
good cleric turns undead. Rebuke,
command, or bolster water creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Fog Cloud: Fog obscures vision. | Niveau 3: | Water Breathing: Subjects can breathe underwater. | Niveau 4: | Control Water: Raises or lowers bodies of water. | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | Niveau 6: | Cone of Cold: 1d6/level cold damage. | Niveau 7: | Acid Fog: Fog deals acid damage. | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. | Source: | Player's Handook |
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