Competition | You relish the chance to prove yourself against your foes. As an
extraordinary ability. you gain a +1 bonus on all opposed checks you
make. | Niveau 1: | Remove Fear: Suppresses feat or gives +4 on saves against fear for one subject + one per four levels. | Niveau 2: | Zeal: You move through foes to attack the enemy you want. | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite alignment. | Niveau 7: | Regenerate: Subject's severed limbs grow back, cures 4d8 +1/level (max+35). | Niveau 8: | Moment of Prescience: You gain insight bonus on single attack roll, check, or save. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compendium / Complete Divine |
| Fire | Turn or destroy water creatures as a
good cleric turns undead. Rebuke,
command, or bolster fire creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Burning Hands: 1d4/level fire damage (max 5d4). | Niveau 2: | Produce Flame: 1d6 damage +1/ level, touch or thrown. | Niveau 3: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only. | Niveau 4: | Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | Niveau 5: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Fire Storm: Deals 1d6/level fire damage. | Niveau 8: | Incendiary Cloud: Cloud deals 4d6 fire damage/round. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a fire spell only. | Source: | Player's Handook |
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Force | By manipuling cosmic forces of inertia and force, once per day the
cleric can reroll any damage roll (for a weapon, a spell, or an
ability) and take the better of the two rolls. This granted power is
considered a supernatural ability. | Niveau 1: | Mage Armor: Gives subject +4 armor bonus. | Niveau 2: | Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | Niveau 3: | Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6). | Niveau 4: | Resilient Sphere: Force globe protects but traps one subject. | Niveau 5: | Wall of Force: Wall is immune to damage. | Niveau 6: | Repulsion: Creatures can't approach you. | Niveau 7: | Forcecage: Cube or cage of force imprisons all inside. | Niveau 8: | Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Spell Compendium / Complete Divine |
| Strength | You can perform a feat of strength as a
supernatural ability. You gain an
enhancement bonus to Strength equal to
your cleric level. Activating the power
is a free action, the power lasts 1
round, and it is usable once per day. | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | Source: | Player's Handook |
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