Domaines |
Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
| Darkness | Character gains the feat Blind fighting. | Niveau 1: | Obscuring Mist: Fog surround you. | Niveau 2: | Blindness/Deafness: Makes subject blinded of deafned. | Niveau 3: | Blacklight:Create an area of total darkness. | Niveau 4: | Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. | Niveau 5: | Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. | Niveau 6: | Prying Eyes: 1d4+1/level floating eyes scout for you. | Niveau 7: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 8: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 9: | Power Word Kill: Kills one creature with 100 hp or less. | Source: | Spell Compendium |
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Dream | Because you have long delved into dreams and nightmares, you are
immune to fear effects. | Niveau 1: | Sleep: Puts 4 HD of creatures into magical slumber. | Niveau 2: | Augury: Learns whether an action will be good or bad. | Niveau 3: | Deep Slumber: Puts 10 HD of creatures to sleep. | Niveau 4: | Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 of damage. | Niveau 5: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 6: | Dream sight: Your spirit can hear and see at a distace for 1 min./level. | Niveau 7: | Scrying, Greater: As scrying, but faster and longer. | Niveau 8: | Power Word, Stun: Stuns creature with 150 hp or less. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Illusion | You cast all illusion spells at +1 caster level. | Niveau 1: | Silent Image: | Niveau 2: | Minor Image: | Niveau 3: | Displacement: | Niveau 4: | Phantasmal Killer: | Niveau 5: | Persistance Image: | Niveau 6: | Mislead: | Niveau 7: | Project Image: | Niveau 8: | Screen: | Niveau 9: | Weird: | Source: | Spell Compendium |
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Madness | Your insanity gives you insight. You substract 1 from all Wisdom-
based skill checks and all Will saves. However once per day, you can
see and act with the clarity of true madness. Add one-half
your level in a single Wisdom-based skill check or Will save. You
must choose to use this benefit before the check or save is rolled. | Niveau 1: | Confusion, Lesser: One creature acts randomly for one round. | Niveau 2: | Touch of Madness: Dazes one creature for 1 round/level. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | Bolts of Bedevilment: One day/round, dazes 1d3 rounds. | Niveau 6: | Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
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