JDRQ - Galaxia

Komasurao

Dieu de la guerre dans le panth�on Xoryen.
Description
Titre:Le grand guerrier
Alignement:Loyal / Neutre
Portfolios:Guerre
Domaines:Force, Glory, Strength, War.
Symbole:Un soleil sur un bouclier
Arme divine:Intermediate
Domaines
Force
By manipuling cosmic forces of inertia and force, once per day the cleric can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls. This granted power is considered a supernatural ability.
Niveau 1:Mage Armor: Gives subject +4 armor bonus.
Niveau 2:Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Niveau 3:Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6).
Niveau 4:Resilient Sphere: Force globe protects but traps one subject.
Niveau 5:Wall of Force: Wall is immune to damage.
Niveau 6:Repulsion: Creatures can't approach you.
Niveau 7:Forcecage: Cube or cage of force imprisons all inside.
Niveau 8:Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Spell Compendium / Complete Divine

Glory
Turn undead with a +2 bonus on the turnning check and +1d6 on the turning damage roll.
Niveau 1:Disrupt Undead: Deals 1d6 damage to one undead.
Niveau 2:Bless Weapon: Weapon strikes true against evil foes.
Niveau 3:Searing Light: Ray deals 1d8/two levels damage, more against undead.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Niveau 6:Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Crown of Glory: you gain +4 Charisma and enthrall those who hear you.
Niveau 9:Gate: Connects two planes for travel or summoning.
Source:Spell Compendium / Complete Divine

Strength
You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Niveau 1:Enlarge Person: Humanoid creature doubles in size.
Niveau 2:Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Grasping Hand: Large hand provides cover, pushes, or grapples.
Niveau 8:Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Player's Handook

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook