Darkness | Character gains the feat Blind fighting. | Niveau 1: | Obscuring Mist: Fog surround you. | Niveau 2: | Blindness/Deafness: Makes subject blinded of deafned. | Niveau 3: | Blacklight:Create an area of total darkness. | Niveau 4: | Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. | Niveau 5: | Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. | Niveau 6: | Prying Eyes: 1d4+1/level floating eyes scout for you. | Niveau 7: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 8: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 9: | Power Word Kill: Kills one creature with 100 hp or less. | Source: | Spell Compendium |
| Earth | Turn or destroy air creatures as a good
cleric turns undead. Rebuke, command,
or bolster earth creatures as an evil
cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. | Niveau 2: | Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. | Niveau 3: | Stone Shape: Sculpts stone into any shape. | Niveau 4: | Spike Stones: Creatures in area take 1d8 damage, may be lowed. | Niveau 5: | Wall of Stone: Creates a stone wall that can be shaped. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 8: | Iron Body: Your body becomes living iron. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an earth spell only. | Source: | Player's Handook |
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Madness | Your insanity gives you insight. You substract 1 from all Wisdom-
based skill checks and all Will saves. However once per day, you can
see and act with the clarity of true madness. Add one-half
your level in a single Wisdom-based skill check or Will save. You
must choose to use this benefit before the check or save is rolled. | Niveau 1: | Confusion, Lesser: One creature acts randomly for one round. | Niveau 2: | Touch of Madness: Dazes one creature for 1 round/level. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | Bolts of Bedevilment: One day/round, dazes 1d3 rounds. | Niveau 6: | Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Pestilence | Immunity to the effects of all diseases, though clerics with this
power can still carry infectious diseases. | Niveau 1: | Doom: One subject suffers -2 on attacks, damage, saves, and checks. | Niveau 2: | Summon Swarm: Summons swarm of bats, rats, or spiders. | Niveau 3: | Contagion: Infects subject with chosen disease. | Niveau 4: | Poison: Touch deals 1d10 Con damage, repeats in 1 min. | Niveau 5: | Plague of Rats: Summons horde of diseased rats. | Niveau 6: | Curse of Lycanthropy: Causes temporary lycanthropy, one subject/level. | Niveau 7: | Scourge: Inflicts a disease that must be magically cured, one subject/level. | Niveau 8: | Create Greater Undead: Create shadows, wraiths, spectres, or devourers. May only be used to create mummies. | Niveau 9: | Otyugh Swarm: Creates 3d4 otyughs or 1d3+1 Huge otyughs. | Source: | Spell Compendium / Complete Divine |
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