Domaines |
Celerity | Your land speed is faster than the normal for your race by +10 feet.
The benefit is lost if you are wearing medium or heavy armor or
carrying a medium or heavy load. | Niveau 1: | Expeditious Retreat: Your speed increases by 30 ft. | Niveau 2: | Cat's Grace: Subject gains +4 to Dex for 1 min./level. | Niveau 3: | Blur: Attacks miss subject 20% of time. | Niveau 4: | Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | Niveau 5: | Tree Stride: Step from one tree to another far away. | Niveau 6: | Wind Walk: You and your allies turn vaporous and travel fast. | Niveau 7: | Cat's Grace, Mass: As cat's grace, affects one subject/level. | Niveau 8: | Blink, Improved: As blink, but safer and with more control. | Niveau 9: | Time Stop: You act freely for 1d4+1 rounds. | Source: | Spell Compendium / Complete Divine |
| Death | You may use a death touch once per day.
Your death touch is a supernatural
ability that produces a death effect.
You must succeed on a melee touch
attack against a living creature (using
the rules for touch spells). When you
touch, roll 1d6 per cleric level you
possess. If the total at least equals
the creature’s current hit points, it
dies (no save). | Niveau 1: | Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. | Niveau 2: | Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. | Niveau 3: | Animate Dead: Creates undead skeletons and zombies. | Niveau 4: | Death Ward: Grants immunity to death spells and negative energy effects. | Niveau 5: | Slay Living: Touch attack kills subject. | Niveau 6: | Create Undead: Create ghouls, ghasts, mummies, or mohrgs. | Niveau 7: | Destruction: Kills subject and destroys remains. | Niveau 8: | Create Greater Undead: Create shadows, wraiths, spectres or devourers. | Niveau 9: | Wail of the Banshee: Kills one creature/level. | Source: | Player's Handook |
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Destruction | You gain the smite power, the
supernatural ability to make a single
melee attack with a +4 bonus on attack
rolls and a bonus on damage rolls equal
to your cleric level (if you hit). You
must declare the smite before making
the attack. This ability is usable once
per day. | Niveau 1: | Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Contagion: Infects subject with chosen disease. | Niveau 4: | Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). | Niveau 5: | Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. | Niveau 6: | Harm: Deals 10 points/level damage to target. | Niveau 7: | Disintegrate: Makes one creature or object vanish. | Niveau 8: | Earthquake: Intense tremor shakes 80-ft.-radius. | Niveau 9: | Implosion: Kills one creature/round. | Source: | Player's Handook |
| Fire | Turn or destroy water creatures as a
good cleric turns undead. Rebuke,
command, or bolster fire creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Burning Hands: 1d4/level fire damage (max 5d4). | Niveau 2: | Produce Flame: 1d6 damage +1/ level, touch or thrown. | Niveau 3: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only. | Niveau 4: | Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | Niveau 5: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Fire Storm: Deals 1d6/level fire damage. | Niveau 8: | Incendiary Cloud: Cloud deals 4d6 fire damage/round. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a fire spell only. | Source: | Player's Handook |
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Madness | Your insanity gives you insight. You substract 1 from all Wisdom-
based skill checks and all Will saves. However once per day, you can
see and act with the clarity of true madness. Add one-half
your level in a single Wisdom-based skill check or Will save. You
must choose to use this benefit before the check or save is rolled. | Niveau 1: | Confusion, Lesser: One creature acts randomly for one round. | Niveau 2: | Touch of Madness: Dazes one creature for 1 round/level. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | Bolts of Bedevilment: One day/round, dazes 1d3 rounds. | Niveau 6: | Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
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