1d4 (DC15 vs fortitude ou paralization 1d6 minutes)
Munition:
Use the pistol ammo
Range increment:
30 pieds
Rate of fire:
S
Progression (PL):
6
Source:
Apocalypse Earth
Description
One advantage of energy weapons over their ballistic and physical counterparts is that they are capable of altering their own output on the fly. With the stun module gadget, this means that an energy weapon can be used to apply nonlethal force. The stun module is an alternate firing mode; switching to or from stun mode is a free action (just like changing a weapon’s rate of fire). Whenever a character fires a weapon set to stun and successfully hits the target, the target must make a Fortitude save DC 15 or be stunned for 1d6 minutes)