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Description | Introduction | Ordre religieux dans le clergé de Alashra. Inspiré du shadow dancer dans le dmg. | D� de vie | (d8) | Alignement | Pour devenir une dangeuse de la nuit il faut avoir un alignement bon. | Pr�requis | To qualify to become a nightdancer, a character must fulfill
all the following criteria.
Skills: Perform 5 ranks (dance), Hide 5 ranks, Move Silently 5
ranks.
Feats: Combat Reflexes, Dodge, Mobility
Spells : Able to cast 3rd level divine spells.
Patron Deity: Alashra
Special: Must be female | Skills | The nightdancer class skills (and the key ability
for each skill) are Balance (Dex), Bluff (Dex), Decipher Script
(Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide
(Dex), Jump (Str), Knowledge (religion)(Wis), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Spot (Wis) and Tumble (Dex). See chapter 4 of the Player's Handbook for skill descriptions.
Nombre de skills par niveau: 4 + Modificateur d'Intelligence |
Danseuse de la nuit | Niveau | Base Attack | Fortitude | R�flexe | Volont� | Habilit�s de classe | 1 | +0 | +0 | +2 | +2 | Hide in plain sight | 2 | +1 | +0 | +3 | +3 | darkvision, Evasion, uncanny dodge | 3 | +2 | +1 | +3 | +3 | Shadow illusion, summon shadow | 4 | +3 | +1 | +4 | +4 | Shadow jump 20 ft | 5 | +3 | +1 | +4 | +4 | Defensive roll, improved uncanny dodge | 6 | +4 | +2 | +5 | +5 | Shadow jump 40 ft, summon shadow | 7 | +5 | +2 | +5 | +5 | Slippery mind | 8 | +6 | +2 | +6 | +6 | Shadow jump 80 ft | 9 | +6 | +3 | +6 | +6 | Summon Shadow | 10 | +7 | +3 | +7 | +7 | improved evasion, Shadow jump 160 ft |
Habilet�s de classe | Weapon and armor proficiency | The nightdancer gain no proficiency with any weapon or armor | Hide in plain sight | A nightdancer can use the Hide skill even while being observed. As
long as she is within 10 feet of some sort of shadow, a nightdancer
can hide herself from view in the open without anything to actually
hide behind. She cannot, however, hide in her own shadow. | darkvision | At 2nd level, a nightdancer can see in the dark as though she were
permanently under the effect of a darkvision spell. | Evasion | At 2nd level, a nightdancer gains evasion. If exposed to any effect
that normally allows her to attempt a Reflex saving throw for half
damage, she takes no damage with a successful saving throw. The
evasion ability can only be used if the shadowdancer is wearing light
armor or no armor. | uncanny dodge | Starting at 2nd level, a nightdancer retains her Dexterity bonus to
AC (if any) regardless of being caught flat-footed or struck by an
invisible attacker. (She still loses any Dexterity bonus to AC if
immobilized.) If a character gains uncanny dodge from a second class,
the character automatically gains improved uncanny dodge (see below). | Shadow illusion | When a nightdancer reaches 3rd level, she can create visual
illusions. This ability’s effect is identical to that of the arcane
spell silent image and may be employed once per day. | summon shadow | At 3rd level, a nightdancer can summon a shadow, a shade compagnion
from the world of the deity Alashra. Unlike a normal shadow, this
shadow’s alignment matches that of the shadowdancer, and the creature
cannot create spawn. The summoned shadow cannot be turned, rebuked,
or commanded by any third party. This shadow serves as a companion to
the nightdancer and can communicate intelligibly with the
shadowdancer. Every third level gained by the nightdancer adds +2 HD
(and the requisite base attack and base save bonus increases) to her
shadow companion.A destroyed or dismissed shadow companion cannot be
replaced for 30 days. | Shadow jump 20 ft | At 4th level, a nightdancer gains the ability to travel between
shadows as if by means of a dimension door spell. The limitation is
that the magical transport must begin and end in an area with at
least some shadow. A nightdancer can jump up to a total of 20 feet
each day in this way; this may be a single jump of 20 feet or two
jumps of 10 feet each. Every two levels higher than 4th, the distance
a nightdancer can jump each day doubles (40 feet at 6th, 80 feet at
8th, and 160 feet at 10th). This amount can be split among many
jumps, but each one, no matter how small, counts as a 10-foot
increment. | Defensive roll | Starting at 5th level, once per day, when a nightdancer would be
reduced to 0 hit points or less by damage in combat (from a weapon or
other blow, not a spell or special ability), she can attempt to roll
with the damage. She makes a Reflex saving throw (DC = damage dealt)
and, if successful, takes only half damage from the blow. She must be
aware of the attack and able to react to it in order to execute her
defensive roll. If she is in a situation that would deny her any
Dexterity bonus to AC, she can’t attempt a defensive roll. | improved uncanny dodge | At 5th level, a nightdancer can no longer be flanked. This defense
denies rogues the ability to use flank attacks to sneak attack the
shadowdancer. The exception to this defense is that a rogue at least
four levels higher than the shadowdancer can flank her (and thus
sneak attack her).If a character gains uncanny dodge (see above) from
a second class the character automatically gains improved uncanny
dodge, and the levels from those classes stack to determine the
minimum rogue level required to flank the character. | Slippery mind | At 7th level, if a nightdancer is affected by an enchantment and
fails her saving throw, 1 round later she can attempt her saving
throw again. She only gets this one extra chance to succeed at her
saving throw. If it fails as well, the spell’s effects occur normally. | improved evasion | This ability, gained at 10th level, works like evasion (see above). A
nightdancer takes no damage at all on successful saving throws
against attacks that allow a Reflex saving throw for half damage.
What’s more, she takes only half damage even if she fails her saving
throw. | Spells per day | When a new nightdancer level is gained, the character gains new
spells per day as if he had also gained a level in any one divine
spellcasting class he belonged to before he added the prestige class.
He does not, however, gain any other benefit a character of that
class would have gained. |
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