Jeux de r�le Qu�bec - MoonZar
 
MoonZar
Accueil
Atlas
Calendrier
Campagnes
Chronologie
Classes
Classes Prestiges
H�ros
Objets
Organisations
Races
Religions
Monde
Communaut�
Inscription
Forums
Liens utiles

Rayon de lune

Description
Introduction
Les lunes de la magie procure la plupart des pouvoirs arcanes du monde. Plusieurs races et groupes on étudié les lunes pour canalisé plus de pouvoir d'elles. Un rayon de lune est un champion de l'église de la magie, qui utilise le pouvoir des lunes pour améliorer ses prouesses au combat.

Cet élite sont des membres très importants du clergé est sont surtout utilisé pour protéger le clergé et ses intérêts. Ils sont aussi utilisés pour les missions les plus dangereuses. La plupart du temps ils sont en mission pour détruire les ennemis de la magie et de la religion.
D� de vie
(d8)
Alignement
Pour devenir un rayon de lune, ordre de l'eau il faut avoir un alignement loyal.
Pr�requis
To qualify to become a moon blade, a character must fulfill all the following criteria.
Base Attack Bonus: +5
Skills: Concentration 4 ranks, Spellcraft 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (religion) 2 ranks.
Feats: Combat Casting, Improved Init, Dodge and Lightning Reflex.
Spells: Ability to to cast 1st level arcane spells without preparation.
Patron Deity: Vystanyëlle
Skills
The moon blade class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Jump (Str), Knowledge (Int), Perform (Cha), Sense Motive (Wis), Spellcraft (Int), Tumble (Dex). See chapter 4 of the Player's Handbook for skill descriptions.

Nombre de skills par niveau: 2 + Modificateur d'Intelligence

Rayon de lune
NiveauBase AttackFortitudeR�flexeVolont�Habilit�s de classe
1+1+0+2+2Moon Defence, Moon Speed
2+2+0+3+3Moon Attack 1/day
3+3+1+3+3Quick Draw
4+4+1+4+4Moon Attack 2/day
5+5+1+4+4Mobility
6+6+2+5+5Moon Attack 3/day
7+7+2+5+5
8+8+2+6+6Moon Attack 4/day
9+9+3+6+6
10+10+3+7+7Moon Attack 5/day, No longer winded

Habilet�s de classe
Weapon and armor proficiency
The ray of the moon gain no proficiency with any weapon or armor.
Moon Defence
The moon blade use is inner power to become very fast and he’s able tododge and parry attack with the speed of the moon light. He gains adodge bonus to AC equal to his Charisma modifier.
Moon Speed
You get a +8 total bonus on initiative checks. This bonus overlaps(does not stack with) the bonus from other feat who can improveinitiative.
Moon Attack 1/day
When he needs to, a moon blade can call upon the power of the moon tofly into a fast and invisible warrior of magic.

In a moonattack the moon blade become totally cloaked by the power of the moonand gain a +2 bonus to melee and the defender loses any Dexteritybonus to AC. These benefit don’t apply if the opponent have the featBlind Fighting. The character have also a 50 % concealment becausehe’s invisible.

The moon blade can move and act more quicklythan normal with this attack like the effect of a haste spell. Thisextra speed has several effects. When making a full attack action, ahasted creature may make one extra attack with any weapon he isholding. The attack is made using the creature's full base attackbonus, plus any modifiers appropriate to the situation. (This effectis not cumulative with similar effects, such as that provided by aweapon of speed, nor does it actually grant an extra action, so youcan't use it to cast a second spell or otherwise take an extra actionin the round.).

A hasted creature gains a +1 bonus on attackrolls and a +1 dodge bonus (stack with the moon defence) to AC andReflex saves. Any condition that makes you lose your Dexterity bonusto Armor Class (if any) also makes you lose dodge bonuses.All of thehasted creature's modes of movement (including land movement, burrow,climb, fly, and swim) increase by 30 feet, to a maximum of twice thesubject's normal speed using that form of movement. This increasecounts as an enhancement bonus, and it affects the creature's jumpingdistance as normal for increased speed.

A moon attack lasts fora number of round equal to 3 + the character’s charisma modifier. Themoon blade may prematurely end the attack voluntarily. At the end ofthe moon attack, the moon blade is fatigued (-2 strength, -2constitution, can’t charge or run) for the duration of that encounter(unless the moon blade is level 10, when this limitation no longerapplies). The moon blade can only make a moon attack once perencounter, and only a certain number of times per day (determined bylevel). Entering the moon attack take one standard action and if thecharacter is wounded or hit during this action he must make aconcentration check because he’s subject to all kind of distractionlike a spellcaster during this action (see concentration skillsplayers handbook p.70).
Quick Draw
The moon blade can draw a weapon as a free action instead of as a moveaction. You can draw a hidden weapon (see the sleight of hand skill,page 81) as a move action. A character who has selected this feat maythrown weapons at his full normal rate of attacks (much like acharacter with a bow).
Mobility
The moon blade is very fast when he move and gain the mobilityability. He get a +4 dodge bonus to Armor Class against attacks ofopportunity caused when you move out of or within a threatened area. Acondition that makes you lose your dexterity bonus to armor class (ifany) also makes you lose dodges bonuses of this ability. Dodge bonusesstack with each other, unlike most types of bonuses.
No longer winded
The ray of the moon is no longer winded after a moon attack.
Spells per day
At every two level of moon blade (1st, 3rd, 5th, 7th and 9th) isgained, the character gains new spells per day as if he had alsogained a level in the arcane spellcasting class he belonged to beforehe added the prestige class. He does not, however, gain any otherbenefit a character of that class would have gained.
Copyright © 1996-2024