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Description | Introduction | Les lunes de la magie procure la plupart des pouvoirs arcanes du monde. Plusieurs races et groupes on étudié les lunes pour canalisé plus de pouvoir d'elles. Un rayon de lune est un champion de l'église de la magie, qui utilise le pouvoir des lunes pour améliorer ses prouesses au combat.
Cet élite sont des membres très importants du clergé est sont surtout utilisé pour protéger le clergé et ses intérêts. Ils sont aussi utilisés pour les missions les plus dangereuses. La plupart du temps ils sont en mission pour détruire les ennemis de la magie et de la religion. | D� de vie | (d8) | Alignement | Pour devenir un rayon de lune, ordre de l'eau il faut avoir un alignement loyal. | Pr�requis | To qualify to become a moon blade, a character must fulfill all the
following criteria.
Base Attack Bonus: +5
Skills: Concentration 4 ranks, Spellcraft 4 ranks, Knowledge
(arcana) 4 ranks, Knowledge (religion) 2 ranks.
Feats: Combat Casting, Improved Init, Dodge and Lightning
Reflex.
Spells: Ability to to cast 1st level arcane spells without
preparation.
Patron Deity: Vystanyëlle | Skills | The moon blade class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Diplomacy (Cha), Jump (Str),
Knowledge (Int), Perform (Cha), Sense Motive (Wis), Spellcraft (Int),
Tumble (Dex). See chapter 4 of the Player's Handbook for skill
descriptions.
Nombre de skills par niveau: 2 + Modificateur d'Intelligence |
Rayon de lune | Niveau | Base Attack | Fortitude | R�flexe | Volont� | Habilit�s de classe | 1 | +1 | +0 | +2 | +2 | Moon Defence, Moon Speed | 2 | +2 | +0 | +3 | +3 | Moon Attack 1/day | 3 | +3 | +1 | +3 | +3 | Quick Draw | 4 | +4 | +1 | +4 | +4 | Moon Attack 2/day | 5 | +5 | +1 | +4 | +4 | Mobility | 6 | +6 | +2 | +5 | +5 | Moon Attack 3/day | 7 | +7 | +2 | +5 | +5 | | 8 | +8 | +2 | +6 | +6 | Moon Attack 4/day | 9 | +9 | +3 | +6 | +6 | | 10 | +10 | +3 | +7 | +7 | Moon Attack 5/day, No longer winded |
Habilet�s de classe | Weapon and armor proficiency | The ray of the moon gain no proficiency with any weapon or armor. | Moon Defence | The moon blade use is inner power to become very fast and he’s able
tododge and parry attack with the speed of the moon light. He gains
adodge bonus to AC equal to his Charisma modifier. | Moon Speed | You get a +8 total bonus on initiative checks. This bonus
overlaps(does not stack with) the bonus from other feat who can
improveinitiative. | Moon Attack 1/day | When he needs to, a moon blade can call upon the power of the moon
tofly into a fast and invisible warrior of magic.
In a
moonattack the moon blade become totally cloaked by the power of the
moonand gain a +2 bonus to melee and the defender loses any
Dexteritybonus to AC. These benefit don’t apply if the opponent have
the featBlind Fighting. The character have also a 50 % concealment
becausehe’s invisible.
The moon blade can move and act more
quicklythan normal with this attack like the effect of a haste spell.
Thisextra speed has several effects. When making a full attack action,
ahasted creature may make one extra attack with any weapon he
isholding. The attack is made using the creature's full base
attackbonus, plus any modifiers appropriate to the situation. (This
effectis not cumulative with similar effects, such as that provided by
aweapon of speed, nor does it actually grant an extra action, so
youcan't use it to cast a second spell or otherwise take an extra
actionin the round.).
A hasted creature gains a +1 bonus on
attackrolls and a +1 dodge bonus (stack with the moon defence) to AC
andReflex saves. Any condition that makes you lose your Dexterity
bonusto Armor Class (if any) also makes you lose dodge bonuses.All of
thehasted creature's modes of movement (including land movement,
burrow,climb, fly, and swim) increase by 30 feet, to a maximum of
twice thesubject's normal speed using that form of movement. This
increasecounts as an enhancement bonus, and it affects the creature's
jumpingdistance as normal for increased speed.
A moon attack
lasts fora number of round equal to 3 + the character’s charisma
modifier. Themoon blade may prematurely end the attack voluntarily. At
the end ofthe moon attack, the moon blade is fatigued (-2 strength,
-2constitution, can’t charge or run) for the duration of that
encounter(unless the moon blade is level 10, when this limitation no
longerapplies). The moon blade can only make a moon attack once
perencounter, and only a certain number of times per day (determined
bylevel). Entering the moon attack take one standard action and if
thecharacter is wounded or hit during this action he must make
aconcentration check because he’s subject to all kind of
distractionlike a spellcaster during this action (see concentration
skillsplayers handbook p.70). | Quick Draw | The moon blade can draw a weapon as a free action instead of as a
moveaction. You can draw a hidden weapon (see the sleight of hand
skill,page 81) as a move action. A character who has selected this
feat maythrown weapons at his full normal rate of attacks (much like
acharacter with a bow). | Mobility | The moon blade is very fast when he move and gain the mobilityability.
He get a +4 dodge bonus to Armor Class against attacks ofopportunity
caused when you move out of or within a threatened area. Acondition
that makes you lose your dexterity bonus to armor class (ifany) also
makes you lose dodges bonuses of this ability. Dodge bonusesstack with
each other, unlike most types of bonuses. | No longer winded | The ray of the moon is no longer winded after a moon attack. | Spells per day | At every two level of moon blade (1st, 3rd, 5th, 7th and 9th)
isgained, the character gains new spells per day as if he had
alsogained a level in the arcane spellcasting class he belonged to
beforehe added the prestige class. He does not, however, gain any
otherbenefit a character of that class would have gained. |
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