|
|
Chevalier de Selarya, ordre du feu |
Description | Introduction | Fondé il y a plusieurs centaines d'années par le premier roi de
Selarya Jaer of the lake, cette ordre de chevalerie a comme but de
protéger la nation Sélarienne et toutes les nations bonnes et juste
du monde.
L'ordre de chevalerie est divisé en quatres groupes.
L'ordre du feu qui est la section de magicien qui s'occupe de
l'aspect arcane des combats. Ces chevaliers ont développer une forte
connection avec le plan elemental du feu et on développer des
résistance formidable à cet élément.
Héraldrie : Un dragon dessiné sur un fond de flame. | D� de vie | (d6) | Alignement | Pour devenir un Chevalier de Selarya, ordre du feu il faut avoir un alignement loyal bon. | Pr�requis | To qualify to become a knight of selarya order of fire, a
character must fulfill all the following criteria.
Base Attack Bonus: +3
Skills: Knowledge (arcana) 4 ranks, Diplomacy 4 ranks, Spellcraft
4 ranks, Ride 2 ranks.
Feats: Combat Casting, Iron Will
Spells: Able to cast 3rd level arcane spells.
Special: Must be proficient with one type of sword. | Skills | The knight of selarya order of fire class skills (and the key
ability for each skill) are Concentration (Con), Craft (Int),
Decipher Script (Int), Diplomacy (Cha), Knowledge (any) (Int),
Profession (Wis), Ride (Dex) and Spellcraft (Int). See chapter 4 of
the Player's Handbook for skill descriptions.
Nombre de skills par niveau: 2 + Modificateur d'Intelligence |
Chevalier de Selarya, ordre du feu | Niveau | Base Attack | Fortitude | R�flexe | Volont� | Habilit�s de classe | 1 | +0 | +0 | +0 | +2 | Armored spellcasting (-10%), Fire resistance 10 | 2 | +1 | +0 | +0 | +3 | Fireball 1/day | 3 | +2 | +1 | +1 | +3 | Fire resistance 20 | 4 | +3 | +1 | +1 | +4 | Armor of shadows, Armored spellcasting (-20%) | 5 | +3 | +1 | +1 | +4 | Fireball 2/day | 6 | +4 | +2 | +2 | +5 | Fire resistance 30 | 7 | +5 | +2 | +2 | +5 | Armored spellcasting (-30%) | 8 | +6 | +2 | +2 | +6 | Fireball 3/day | 9 | +6 | +3 | +3 | +6 | Fire Immunity, Greater armor of shadows | 10 | +7 | +3 | +3 | +7 | Armored spellcasting (-40%) |
Habilet�s de classe | Weapon and armor proficiency | The Knight of Selarya, order of fire gain no proficiency with any
weapon or armor. | Armored spellcasting (-10%) | A Knight of selarya order of mystic fire is better able than other
characters to cast arcane spells while wearing armor. At 1st level,
the knight reduces the arcane spell failure chance for any armor he
wears by -10%. At 4th level, he reduces the spell failure chance by
-20%. At 7th level, he reduces it by -30% and at 10th level by -40%. | Fire resistance 10 | The knight have a connection with the elemental plane of fire and he's
now more resistant to fire. The elemetal resistance against fire is 10
at 1st level, 20 at 3rd level and 30 at 6th level. | Fireball 1/day | This ability have the same features of the spell fireball casted like
a sorcerer of the same character level of the knight. This blast of
fire is more potent and do +1 dmg per dice and the DC for the saving
throw have a bonus of +2. | Armor of shadows | A shadow adept can create an armor of purple-black force as a standard
action. The armor have the effect of a mage armor spells, and doesn't
stack with other armor bonus. It also provide the effect of a Blur
spells that provide 20% concealment. The armor last 10 minute per
caster level and can be dismiss as a free action. The armor can be use
once a day. | Fire Immunity | The knight have a great connection with the plane of elemental fire
and he's now completely immune to normal and magical fire. | Greater armor of shadows | The armor can now be use three time a day and now provide a spell
resistance of 11 + the character shadow level. The spell resistance
bonus increase by +2 against magic who's not from the shadow. When the
armor is created, the shadow mage can choose that the armor have a
blink spells instead of a blur. | Spells per day | When a new knight of selarya order of mystic fire level is gained, the
character gains new spells per day as if he had also gained a level in
any one arcane spellcasting class he belonged to before he added the
prestige class. He does not, however, gain any other benefit a
character of that class would have gained. If the knight use a
spellbook, at each new level she also gains two new spells of any
spell level or levels that she can cast (based on her new arcane
level) for her spellbook. |
|
|
|
|
Copyright © 1996-2024 |
|
|